• Elden Ring director says It Takes Two was the last game to stick

    From TechnologyDaily@1337:1/100 to All on Fri Jan 28 17:30:04 2022
    Elden Ring director says It Takes Two was the last game to stick with him

    Date:
    Fri, 28 Jan 2022 17:07:27 +0000

    Description:
    Hidetaka Miyazaki talks about his favorite recent game in the run up to Elden Ring.

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    Elden Ring director Hidetaka Miyazaki has said the last game to leave an impression on him was co-operative platformer It Takes Two .

    Speaking about Elden Ring on the official PlayStation blog , Miyazaki was asked if there were any games in recent memory that particularly grabbed his attention. The director said that while he hasnt had much time to play video games lately, Hazelights cartoonish platformer was a particular highlight.

    One game that stuck with me recently was It Takes Two, Miyazaki said.

    I managed to play that one from start to finish with a friend online in three days across three sittings, and it was a great time. That game really left an impression on me, so yes, thats one that Ive managed to finish, at least!

    He went on to praise the game for its gameplay variety and narrative, which
    he said resonated with him as a father.

    It didnt let up throughout, and it never let me get bored, he said. The art and gameplay are different in each stage, and the game encourages you to cooperate across its entirety yet still maintains that artistic element.

    Its continually fun to play and felt extremely fresh to me right up until the end, which was impressive to me as a fellow creator.

    He also said that he continues to enjoy analog and tabletop games, singling out murder mystery-type titles in particular. Analysis: a man of many tastes (Image credit: Electronic Arts)

    Fans of any creator like to know their influences. It often says a lot about their creations, direction, or potential interests. While Miyazaki
    undoubtedly wont be releasing a colorful co-op platformer any time soon, his comments do demonstrate the directors eclectic taste.

    Punishing RPGs peppered with gothic horror and twisted fantasy imagery, the Souls games are worlds away from it Takes Two in both gameplay and theme. But its understandable why Miyazaki would like the co-op platformer. It was released to positive reviews across the board, with critics particularly praising its ability to introduce new mechanics in each new world, themed to that area.

    Similarly, many were pleasantly surprised by the games narrative depth, which follows a couple rekindling their broken marriage through the tried and
    tested method of body-swapping with two dolls and exploring a magical-realist world.

    Miyazakis comment about never feeling bored is particularly pertinent, however, as prior to the games release, studio director Josef Fares promised to give $1,000 to anyone who honestly claimed to get bored with the game.
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    Link to news story: https://www.techradar.com/news/elden-ring-director-says-it-takes-two-was-the-l ast-game-to-stick-with-him/


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