• Elden Ring director reveals his favorite boss and open-world insp

    From TechnologyDaily@1337:1/100 to All on Tue May 31 18:15:04 2022
    Elden Ring director reveals his favorite boss and open-world inspiration

    Date:
    Tue, 31 May 2022 17:00:00 +0000

    Description:
    In a new interview, Hidetaka Miyazaki discusses his favorite boss and Elden Ring's design.

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    Elden Ring director Hidetaka Miyazaki has revealed which of the action RPGs many bosses is his favorite, as well as his thoughts on a few of the games other characters and design principles.

    Speaking about Elden Ring in an interview published on Xbox Wire ( translated by IGN ), Miyazaki was asked which of the games bosses was his favorite. Although he had some difficulty choosing, he picked one of the games most recognizable, late-game foes.

    "It's tough to decide", Miyazaki said, "but I'd have to say Radahn. As an individual character, he's really alluring, and I really like the Radahn Festival situation. Theres a literal sense of festivity and exuberance, but also a unique tinge of sadness and loneliness."

    He went on to say that when he first proposed the idea of the Radahn Festival
    a choreographed set-piece that triggers when you square off against Radahn no one on the team took it seriously. They must have been brought around by the time it was added to the game.

    Miyazaki added that Godrick, the Grafted and Rykard, Lord of Blasphemy are
    his next favorite bosses. The Fingercreeper the gigantic disembodied hands that scuttle about Caria Manor like spiders while not a boss, is also high
    up on his list.

    "Spider Hand is one of my favorite designs," Miyazaki said. "Its something
    you dont want to even look at because its so horrible.

    I wonder if the way to overcome your issue is to face it head on and beat
    it," he added, responding to the interviewers fear of the monster. (Image credit: Bandai Namco Entertainment) Inspiration and iteration

    Elsewhere in the interview, Miyazaki was asked if any other open-world games inspired the design of Elden Ring. Rather than identifying a single title, he said hes played many open-world games that have all provided some level of inspiration, and named The Witcher 3, The Legend of Zelda: Breath of the Wild , and The Elder Scrolls series as standout games in the genre.

    As for how that open world was designed, Miyazaki describes an iterative process. The position of Elden Ring's bosses across the map was set near the beginning of its design. From there, the team took a dynamic approach, designing the map to fit the bosses' gameplay, and adjusting the gameplay of the bosses to suit the maps environment.

    Finally, Miyazaki said he was both happy and surprised by the scale of Elden Rings success, but doesnt appear to attribute it to a change within FromSoftware. The studio, he said, has always tried to make games that are interesting and new, and didnt change their attitude for their latest
    release. Elden Ring is just the latest statement of that vision. Tweak Elden Ring to your liking with the best mods around



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    Link to news story: https://www.techradar.com/news/elden-ring-director-reveals-his-favorite-boss-a nd-open-world-inspiration/


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