• Ghostwire: Tokyo devs made Sony improve the PS5 DualSense control

    From TechnologyDaily@1337:1/100 to All on Mon Mar 14 16:15:04 2022
    Ghostwire: Tokyo devs made Sony improve the PS5 DualSense controller

    Date:
    Mon, 14 Mar 2022 16:01:11 +0000

    Description:
    Ghostwire: Tokyo director Shinji Mikami helped Sony improve the PS5 DualSense controller thanks to his pretty strong feedback.

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    Tango Gameworks, the developers of Ghostwire: Tokyo, may have played a hand
    in improving Sonys unique DualSense controller, thanks to some rather strong feedback from the studios legendary founder, Shinji Mikami.

    In a candid interview with ForTheWin , Tango Gameworks producer Masato Kimura recalled that he visited Sony to look at a prototype version of the PS5 controller with Mikami-san, who said the pads haptic feedback and adaptive triggers feels too weak.

    Kimura said that Mikami then told him he was nipping out to get some tea when in reality he was going back to see Sony so he could give them some pretty strong feedback about the controller.

    Mikami-san is quite verbal in the way he expresses things, Masato Kimura told ForTheWin. The folks at Sony were probably taken aback and a little
    frightened by the power of Mikami-sans vocal-ness.

    Afterward, when we received a closer-to-final prototype of the controller, Mikami-san was very happy with how his feedback was used within Sony to improve the controller. It was very impressive that they were able to take
    our feedback seriously and actually make improvements.

    Ghostwire: Tokyo takes advantage of the PS5 DualSenses features in a number of pleasing ways, and really helps recreate the sensations of ripping out the ethereal hearts of the games antagonists, The Visitors. You can also feel the pitter-patter of rainfall, a Shiba Inu eating food out of your hands, and other delightful and unexpected sensations that simply arent possible on a regular controller. Analysis: the DualSense continues to be a highlight of
    the PS5 (Image credit: Bethesda)

    Developers have shown a surprising commitment to supporting the DualSense controller in PS5 games , something that we didnt expect when Sony announced the gamepads exclusive features.

    What makes Mikami-sans direct input on the DualSense controller all the more interesting is that Tango Gameworks is now owned by Microsoft after the company acquired Bethesda for $7.5 billion in September 2020. However, Ghostwire: Tokyo is a PS5 and PS4 exclusive until at least March 2023, as Microsoft decided to honor any pre-existing contracts that studios at
    Bethesda had made with Sony before the acquisition took place.

    This was the same scenario for Arkane Studios Deathloop , which was released on PS5 and PC in September 2021, and isnt coming to Xbox Series X and Xbox Series S until 2023. Again, the game took advantage of Sonys unique controller, something which players of the PS5 version will obviously miss when playing the game using an Xbox controller .

    Thats not to say that Ghostwire: Tokyo wont be great on Xbox Series X/S, but it is kind of funny that a Microsoft-owned studio had a hand in making one of the PS5s best features even better.

    Ghostwire: Tokyo is set to release on PS4 and PS5 on March 25. PS5 vs Xbox Series X : which console is right for you?



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    Link to news story: https://www.techradar.com/news/ghostwire-tokyo-devs-made-sony-improve-the-ps5- dualsense-controller/


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    * Origin: tqwNet Technology News (1337:1/100)