• AMDs next-gen frame rate booster aims to take the fight to Nvidia

    From TechnologyDaily@1337:1/100 to All on Thu Mar 17 17:15:04 2022
    AMDs next-gen frame rate booster aims to take the fight to Nvidia DLSS

    Date:
    Thu, 17 Mar 2022 17:00:04 +0000

    Description:
    Team Red has given us a first look at FSR 2.0 upscaling, and its exciting stuff.

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    AMD has given us the lowdown on FSR 2.0, which is the next-generation of its FidelityFX Super Resolution upscaling designed to boost frame rates, giving
    us a first look at the new tech running in Deathloop .

    So, how exactly does FSR 2.0 up the ante compared to the original
    incarnation? The crucial difference is that it uses temporal upscaling, as opposed to spatial in FSR 1.0.

    In simple terms, spatial upscaling is a more basic approach that just uses data from the current frame of the running game to produce the upscaled
    image, whereas temporal upscaling makes use of past frames as well to enable
    a higher-quality level of upscaling. AMD further notes that it also includes optimized high-quality anti-aliasing into the bargain.

    So overall, were looking at a much better upscaled image with significantly higher image quality than FSR 1.0, and thats across all quality modes (and resolutions for that matter). In another big promise, AMD says that FSR 2.0 will deliver similar or better than native image quality and help boost framerates in supported games.

    AMD provides some evidence of how FSR 2.0 is looking right now the expected release date, by the way, is some point in Q2 2022, so by June publishing some comparative screen shots of Deathloop in native resolution and with FSR 1.0 and 2.0 applied, along with a preview video which you can have a gander
    at below.

    Deathloop will, unsurprisingly, be one of the first games to support FSR 2.0. Analysis: We dont need no artificial intelligence (or thought control)

    This is an exciting development for PC gamers, for sure. Admittedly FSR still doesnt use AI like Nvidia DLSS , but with temporal upscaling, version 2.0 of AMDs tech should be able to get much closer to the kind of results seen with Team Greens tech.

    Of course, the big advantage is assuming FSR 2.0 does come up trumps with
    its temporal twist as AMD is promising, and the quality is comparable to Nvidia that Team Reds take on upscaling can be used not just with its own graphics cards, but also its rival. Yes, just in case you forgot, FSR is good to go with (at least some) Nvidia GPUs that dont have DLSS (the latter requires an RTX model).

    Dont forget that FSR does need to be coded into the game, just like DLSS requires support from the developer, but adoption is proceeding pretty speedily for AMD. The company observed that 61 games now have FSR, and 20 titles will do soon (with over 90 game devs now working with the tech).

    AMD has also just introduced RSR or Radeon Super Resolution , a more limited frame rate boosting feature, but one thats baked into the Radeon driver, so can work across all games (or thousands of them, anyway) without developer support. Its not as good as FSR (or DLSS for that matter), of course, and its AMD-only given that its in the driver, but the tech is another string to Team Reds bow when it comes to better gaming performance. Check out all the best gaming PCs



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    Link to news story: https://www.techradar.com/news/amds-next-gen-frame-rate-booster-aims-to-take-t he-fight-to-nvidia-dlss/


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