• Without purpose-built games, PSVR 2 could be a big mistake for So

    From TechnologyDaily@1337:1/100 to All on Sat Aug 14 16:15:04 2021
    Without purpose-built games, PSVR 2 could be a big mistake for Sony

    Date:
    Sat, 14 Aug 2021 15:00:00 +0000

    Description:
    Amidst rumors that PSVR 2 could be shifting away from more VR-exclusive
    games, I cant help but feel like Sony would be making a big mistake.

    FULL STORY ======================================================================

    PSVR 2 is official, and with reports stating that Sonys virtual reality device could hit store shelves as early as Christmas 2022, its arriving a lot sooner than the original PS4 headset did for that console generation. If
    youre one of the lucky few to have nabbed yourself a PS5 , then you might not have to wait overly long to experience Sonys next crack at virtual reality tech.

    One recent rumor does have me somewhat concerned, though, and its that PSVR 2 might see a shift away from dedicated VR experiences in favor of hybrid
    titles that support play with or without the PSVR 2 headset. And while that doesnt seem like much of a problem at face value - after all, having the choice to play either version is a good thing - I cant help but feel like
    Sony is missing a huge opportunity to make PSVR 2 stand out with purpose-built, AAA VR experiences you can only get on PS5.

    But what do I mean by purpose-built, exactly? Put simply, purpose-built in this case would be a game designed from the ground up exclusively for play on the PSVR 2 headset. This means you would only be able to play the game with the headset, as it would be a bespoke experience thats impossible to play without the peripheral. Where to buy PS5 : all the retailers to check PS5 vs PS4 Pro : should you upgrade? PS5 vs Xbox Series X : which next-gen console should you buy?

    The original PSVR boasted some VR-exclusive titles that were genuinely brilliant, making this potential shift in strategy a shame. Among them were Astro Bot Rescue Mission , a superlative platformer that played to the strengths of PSVR to deliver a unique and innovative experience. There was also Deracine, From Softwares take on VR that strayed entirely from
    Soulsborne action to deliver an atmospheric, often haunting narrative adventure.

    Of course, this hybrid approach to PSVR 2 game development isnt anything new, as plenty of titles that could be described as such existed on the original PSVR headset. Resident Evil 7 comes to mind, which introduced many players to virtual reality horror in first person, and did so very successfully, while offering the same core game from a traditional TV display, too.

    Ace Combat 7 and Wipeout Omega Collection also featured blisteringly fast VR modes that were admittedly a bit much for my queasy, unfit human shell, but definitely provided examples of virtual reality genuinely enhancing what
    would otherwise be a TV-only affair.

    So now that Ive waxed lyrical about the hybrid, ancillary approach the original PSVR took to many of its titles, why do I suddenly have an issue
    with the same process being carried out on PSVR 2? (Image credit: Mr.Mikla / Shutterstock) PS5 boasts more power than ever

    Part of it lies in performance. The PS5, obviously, is demonstrably more powerful than its predecessor. As such, its reasonable to expect that PSVR 2 will be capable of running more demanding games. This is somewhat supported
    by a discussion on Digital Foundry Weekly , wherein host Richard Leadbetter mentioned: "weve seen some leaked [PSVR 2] specs and it looks good [...] weve seen some other specs which havent been leaked which make it look even better."

    Obviously nothing is concrete as of yet, but it sounds like PSVR 2 could have the potential to run games akin to Valves VR watershed Half-Life: Alyx , or the ultra-immersive Elite Dangerous VR. And with the PS5 arguably being the most powerful console on the market right now, it has a shot of ushering in the next revolutionary wave of VR titles.

    Sony shouldnt be settling for second best here. The first PSVR headset was relatively affordable compared to the likes of the HTC Vive or Valve Index . However, it greatly lagged behind in terms of specs. PSVR 2 has an
    opportunity to still be somewhat affordable, while ballparking the PC quality visuals the likes of Valve and Oculus can offer.

    One issue I could never quite get past with the original PSVR headset was the relatively low, soupy resolution. Games like Skyrim VR were practically impossible for me to play on the base PS4. Not just because it was a VR version of an often-sedate game, but also because the resolution was low (to help maintain a smooth framerate, in fairness) to the point of making me feel sick. A higher resolution should be more than doable on the upgraded PSVR 2, allowing for much more ambitious titles to flourish. (Image credit: Sony) Sony's back catalog is legendary

    Another reason why Sony shouldnt ditch VR-only experiences? The company has a back catalog of IPs that remain iconic to this day. PSVR 2 represents an opportunity for the company to bring classic franchises back with bespoke experiences, while contemporary series like Horizon , The Last of Us and God of War do the legwork on PS5.

    Heres a few examples that I think would work fantastically in VR and,
    granted, while these are pipe dream ideas, show that Sony could miss out on the potential PSVR 2 has if it wants to stick to hybrid titles only.

    Remember how strangely atmospheric the levels in the Sly Cooper series could be? Adopt that in a first-person VR setting and series fans could be in for a real treat. Controlling Sly and the gang from a VR viewpoint could allow for
    a more grounded, stealth-oriented approach to the usual happy-go-lucky thievery seen in previous games.

    Virtual reality has also shown it can mesh well with unconventional visual styles, too, as weve seen with Trover Saves the Universe, Beat Saber and Job Simulator to name a few. Thats why I posit that a PaRappa the Rapper VR game on PS5 should be priority one from Sony. Not only has the world suffered far too long without the rapping dog and his pals, but his papercraft-inspired world would be such a delight to explore in a virtual reality setting.

    Of course, it would be great to see some classic third-party franchises
    commit to big returns on PSVR 2. Ridge Racers breakneck drifting would be utterly exhilarating in VR (if you can stomach it), and with the right developer, Id find it very hard to turn down a Silent Hill virtual reality game, so long as I bring a spare pair of trousers. Resident Evil 7 was
    utterly horrifying in VR (Image credit: Capcom) The case for hybrid VR?

    Games that can be played on both the TV and in VR isnt a bad concept in and
    of itself. And as mentioned above, Sony implemented the hybrid strategy to pretty great success on PS4. I can no longer imagine playing Thumper or Rez Infinite any other way now, for example, despite offering solid TV-based experiences.

    If Sony is to continue this strategy, then, it would be coming from an informed position at the very least. Players did like that games werent
    locked away behind a $299 / 249 headset, and could just as easily be played
    on their existing console setup.

    However, as VR titles continue to grow in ambition each year, I think it
    would be fantastic for Sony to grab a slice of this momentum and really encourage its first party devs to create unique (perhaps exclusive) experiences on PSVR 2. It could give VR enthusiasts a real reason to invest
    in a PS5 and PSVR 2 headset, if theyll be able to play excellent VR games
    they couldnt get anywhere else. There's a secret web browser hidden on PS5



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    Link to news story: https://www.techradar.com/news/without-purpose-built-games-psvr-2-could-be-a-b ig-mistake-for-sony/


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