• Psychonauts 2 proves that mental health awareness can be funny

    From TechnologyDaily@1337:1/100 to All on Mon Jul 19 16:00:04 2021
    Psychonauts 2 proves that mental health awareness can be funny

    Date:
    Mon, 19 Jul 2021 14:52:22 +0000

    Description:
    Psychonauts 2 leans further into mental health awareness than its
    predecessor, resulting in a sequel thats as witty as it is poignant.

    FULL STORY ======================================================================

    The lights go up and Razputin "Raz" Aquato finds himself on an old-school television show set, complete with overly shiny algae-green floors, red
    draped curtains and a subtle smoke haze that has been coughed from a machine somewhere. To his side cowers Compton Boole, one of the original founding members of the Psychonauts, the international group of psychic secret agents that Raz is desperately trying to earn his place among. But, to look at Boole now fearful and dubious you wouldnt think it was the same agent Raz had
    read about in his comic books. Weve entered Booles mind and things are about to get weird.

    A goat hand puppet sporting the luscious, Zeus-like beard of Psychonauts
    head Truman Zanotto welcomes an audience made up of eggs, strawberries,
    bread and other cooking ingredients to Ram It Down, a cooking show where Raz and Boole are the only contestants. The host introduces the judges, made up
    of three more goat hand puppets taking the form of original Psychonaut members, each finicky, gluttonous and immediately critical of Booles efforts before hes even begun.

    The aim of the game show is for Raz to whip around the studio, picking up ingredient audience members and frying, chopping, blending or boiling them before returning them to the main stage, ready for Boole to assemble into a delicious dish all within a set time period. Best Xbox Series X games : the Xbox Series X/S games you need to play Best Xbox One games : the Xbox One games you need to play The cheapest Xbox Game Pass deals and prices in July 2021 (Image credit: Double Fine)

    Every time a dish is served, the goat judges devour it before giving their version of a positive verdict, such as surprisingly acceptable ,moderately pleasant or better than eating egg shells. Everybodys a critic, eh?

    As Raz flies around the studio, grabbing up (oddly) willing audience members to become part of the feast, I find my own heart racing. How will I get this done in the time limit? I should have boiled the talking egg before chopping up the wise-cracking pig. The entire setup is a manifestation of Booles own anxieties constantly judged, never worthy and horrendously overwhelmed and
    I relate to it massively.

    But, despite the high-pressure environment, I find myself laughing out loud
    at the sheer ridiculousness of the situation, particularly at how dark and tongue-in-cheek the whole endeavour is audience members begging to be cooked alive, arguing their case with witticisms as the camera pans over them.

    And, between each course Raz calms Boole, telling him that its fine to take a breather before doing the next big scary thing. Its poignant advice and hits hard even when its wrapped in the guise of a wacky cooking show. I found myself soothed by Razs words while simultaneously belly laughing. As the show went on, with Boole growing in confidence and independence, it felt like only developer Double Fine could do this to me. Only Double Fines Psychonauts 2 could make me laugh about my own anxieties and mental health struggles and get away with it. The fragility of the mind (Image credit: Double Fine)

    The cooking show manifestation was one of four Psychonauts 2 levels I played as part of a preview, but each level boasts its own unique take on a
    different mental health struggle.

    "As a sequel, Psychonauts 2 brilliantly builds on what made the first so unique, without falling into the all-too-common trap of simply retracing the original."

    In one level, Raz discovers how powerful (and dangerous) mental associations can be a new ability introduced in Psychonauts 2. As he attempts to break
    one Psychonauts members association that risky situations can result in
    death, he instead links risk with money resulting in their mind becoming a casino and kicking off a gambling addiction. While I dont want to spoil the particular details of this level, we do see Raz discovering how fragile the psyche can be and learning that creating new mental pathways isnt always that simple. Raz even learns about consent when entering someone elses mind something which was less prevalent in the original game.

    Another level sees Raz learning about archetypes, as he attempts to free the various identities of former Psychonaut Cassie OPia each of which has been locked away by a controlling librarian following a traumatic experience.

    But its not just the environments and overall themes which lend themselves to Psychonauts 2s mental health depictions. The action platformer is packed to the brim with metaphors for various aspects of mental wellbeing, whether
    thats the return of emotional baggage (which needs sorting out) or enemies like Enablers (who cheer on the bad thoughts), Regrets (which try to weigh
    Raz down) or Doubts (which try to eat you).

    As a sequel, Psychonauts 2 brilliantly builds on what made the first so unique, without falling into the all-too-common trap of simply retracing the original. Instead, there are plenty of new quality-of-life and accessibility features, along with new characters, enemies, environments and optional side missions to undertake not to mention new abilities to learn. Its the perfect serotonin-fuelled adventure. A brilliant balance (Image credit: Double Fine)

    Double Fine has a knack for seeing the funny side of mental health while not punching down on those affected. In the original Psychonauts, that line was crossed on occasion something that Double Fine head Tim Schafer admits to with the stereotypical depiction of an asylum, among other issues. But with Psychonauts 2 the developer seems to have done its due diligence to ensure that hasnt happened this time around.

    What results is a wonderfully bizarre and poignant sequel. Psychonauts 2 will have you roaring in laughter at a ridiculous pun or dad joke one second, and feel like the most enjoyable therapy session youve ever had the next. Its a lesson in mental health wellbeing, wrapped in a world of memorable
    characters, psychedelic environments and action-packed gameplay, proving that not every depiction of mental health or mental illness needs to leave you emotionally drained. Instead, it can recharge you. 'Always be kind': Tim Schafer talks Psychonauts 2 and mental health



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    Link to news story: https://www.techradar.com/news/psychonauts-2-proves-that-mental-health-awarene ss-can-be-funny/


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