Xbox Series X games are already benefiting from AMDs not so secret weapon
Date:
Wed, 18 Aug 2021 12:02:41 +0000
Description:
Xbox Series X games like Myst are now taking advantage of AMDs new
performance boosting technology.
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Myst is coming to Xbox One , Xbox Series X |S, PC and Xbox Game Pass on
August 26, and it might be the first console game to benefit from AMDs new FidelityFX Super Resolution technology (FSR) on Microsofts current-gen consoles.
If you have no idea what FSR is, heres a quick explainer: AMDs new tech lets developers boost framerates and achieve higher resolutions by using a special rendering technique. FSR essentially renders frames at a lower resolution,
and then uses a super sampling process to sharpen the image. Its similar to how Nvidias DLSS works, though Nvidias solution uses an AI algorithm and isnt open-source.
In the case of Myst on Xbox Series X and Xbox Series S , FSR allows the game to run at 60fps on Microsofts flagship console using the highest graphics settings available, and at 1440p at 60fps on Xbox Series S. PS5 vs Xbox
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In a blog post on Xbox Wire, developer Cyans marketing and brand manager Jeff Lanctot said FSR delivers an almost 75% increase in performance on Xbox
Series X|S, without sacrificing much in the way of visual fidelity.
When FSR is used effectively, the visual changes should be subtle when compared side-by-side with a native resolution image. But the slight drop in image quality is worth it due to the massive performance increase it offers.
FSR means that developers (and gamers) dont have to pick between either great performance or fancy graphics, as AMDs technology in Myst means players can enjoy a crisp image and smooth experience on all Xbox platforms.
You check out a full-sized comparison of how FSR looks in Myst here . Analysis: what can we expect from FSR in the future?
FSR is still a rather new technology, and much like DLSS, its likely to improve over time. The rendering technique has the potential to dramatically improve performance in Xbox Series X and Xbox Series S games , which only bodes well for developers who want to maintain good image quality without sacrificing a games framerate.
While FSR isnt quite as sophisticated as Nvidias DLSS, which can have a transformative effect in graphically intensive titles like Red Dead
Redemption 2 , its great to see that the technology is already being implemented into console games.
FSR could prove particularly beneficial on Xbox Series S, which is starting
to achieve impressive results after a slightly underwhelming start. More
games are now targeting the consoles promised resolution of 1440p instead of 1080p, and were seeing more games consistently hit 60fps or 120fps in a
number of titles. FSR will only help get a higher quality image and better framerates out of upcoming games, so its good news for console gamers in general. Xbox Series X vs Xbox Series S : what's the difference?
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Link to news story:
https://www.techradar.com/news/xbox-series-x-games-are-already-benefiting-from -amds-not-so-secret-weapon/
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* Origin: tqwNet Technology News (1337:1/100)