I am phasing out my Playstation fandom. I might buy some of the stuff I bought digitally on the
Nintendo Switch instead.
@TID: hpt/lnx 1.9 2024-03-02
I am phasing out my Playstation fandom. I might buy some of the stuff Ibought digitally on the
Nintendo Switch instead.
Is this over Sony's phasing out of physical media?
I am phasing out my Playstation fandom. I might buy some of the stuff Ibought digitally on the
Nintendo Switch instead.
Is this over Sony's phasing out of physical media?
And the deletion of movies.
And the deletion of movies.
With their history of movie deletion, one wonders why anyone would trust them not to eventually delete the games they have paid for also.
Re: Re: Saying Goodbye to Playstation
By: Dumas Walker to Matthew Munson on Mon Jul 20 2026 12:47 pm
And the deletion of movies.
With their history of movie deletion, one wonders why anyone would trus them not to eventually delete the games they have paid for also.
I suspect Sony is targetting wide demographics, rather than the people
who pays attention to this stuff. The number of people who follows game news is actually very reduced.
It might be hard to stomach for "card carrying" gamers, but most people
who are into videogames are very casual about the hobby and they are not reading what is going on. They buy 3 games per year and have some
sporadic fun every now and then. The largest mass of players is not
buying 4 games per year, anybody buying more than that is in an overwhelming minority.
If your investment in a console generation is under 900 bucks in 6 years then you are unlikely to care as much as somebody who regards gaming as
an elevated form or culture or as a part of his identity.
the movie industry is only <20% the size of the video game industry. it would seem a lot more people pay attention than you realize.
who are into videogames are very casual about the hobby and they are not reading what is going on. They buy 3 games per year and have some sporadic fun every now and then. The largest mass of players is not buying 4 games per year, anybody buying more than that is in an overwhelming minority.
rather than go by that, i'd suggest looking at completion rate for games. most of them are in the 10-20% range.. 1/10 to 1/5 players.. or even better:
https://www.thegamer.com/goty-winners-with-highest-completion-rates/
picking out "The Last of Us Part II" .. and going by what you suggest, a "Leisure" run (howlongtobeat.com's category) of that game is *30* hours.
this to me implies that there aren't necessarily strict categories of gamers as you suggest, just people who will play something through that is good. and would want to hold on to that experience for another go at some point.
If your investment in a console generation is under 900 bucks in 6 years then you are unlikely to care as much as somebody who regards gaming as
an elevated form or culture or as a part of his identity.
this is just arbitrary. make up a percentage next time for good measure. 90%
If 85% of the world population were casual gamers who bought 2 games per year top, it would dwarf Hollywood and my points would still stand. In fact that would reinforce my hunch that Sony intends to capitalize on little fishes because it would make more sense.
Play time is a bad metric when it comes to a corporation unless they are billing you for playtime or monetizing it somehow.
If you buy two big games per year and play hundreds of hours each you
are a small fish as far as Sony is concerned, unless the games you are playing siphon mtx from you.
this is just arbitrary. make up a percentage next time for good measure. 90% of people named Arelor are apologists for Sony, subscription
culture, etc.
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