I was wrong about the PS5 DualSense controller, and I couldnt be happier
Date:
Sun, 30 Jan 2022 15:30:58 +0000
Description:
Sonys PS5 DualSense controller continues to impress, and its had a surprising amount of support from developers.
FULL STORY ======================================================================
Its never easy to eat a slice of humble pie, but Im happy to admit I was
wrong about the PS5 DualSense controller . Sonys innovative new pad is comfortably my favorite aspect of the PlayStation 5 by some distance. But Im still kind of shocked that developers have embraced it so readily.
You see, I was convinced that the majority of the DualSense controllers fancy features would be overlooked. And with good reason. Theres been a clear pattern in previous console generations where third-party developers, particularly on multiplatform games, simply choose to ignore specific console features to save time and money.
After all, the PS3s Six-Axis accelerometer, which is still present in the DualSense, was barely used outside a handful of games. On PS4 , the
DualShocks touchpad essentially became a giant oversized menu button a few months into the generation. Nintendo Switch s HD Rumble was all but ignored after 1-2-Switch released, and on Xbox One , the controllers impulse triggers were criminally overlooked for years, something thats thankfully been rectified on Xbox Series X .
I was confident, then, that wed only see Sonys first-party studios spending the time to get the most out of the DualSenses haptic feedback and adaptive triggers but Im delighted thats not been the case. Far from it. Super
support (Image credit: ff)
Practically every game on the PS5 includes some sort of DualSense implementation, and its yet to feel like a gimmick to me. Yes, it can often
be subtle, but the DualSenses features make a tangible difference to my overall enjoyment whenever I play games on PS5. I love the satisfying
feedback you get every time you fire a gun in Call of Duty: Vanguard or how you can feel Jesse Fadens footsteps in Control as you move around. It's just something I really miss when playing on other consoles.
When it comes to Sonys first-party output, Astros Playroom , Returnal , and Ghost of Tsushima: Directors Cut are prime examples of just how fantastic the DualSense controller can be and those games would be worse off without the magic found inside Sonys pad. But still, I never expected to see third-party developers rally behind the DualSense so strongly. Sensual feelings (Image credit: Sony)
So why, then, has the DualSense seen such great support? Well, we already
know that Sony has made it easier for studios to implement features like haptic feedback thanks to a variety of presets. But I think whats clear to developers (and gamers) is that the DualSense genuinely adds an extra dimension to the feel of a game thats worth exploring.
Ive found myself picking up several third-party games on PS5 simply because
of the promise of DualSense implementation, as it's a unique selling point over the competition.
If you've yet to feel the magic of the DualSense first hand, please start
with Astro's Playroom. Feeling the sensation of skating across ice, firing a machine gun, or jumping into a pool of water for the very first time is one
of those gaming moments that will stay with you forever like when you first struck a tennis ball in Wii Sports or saw a game running in HD resolution (hey, Call of Duty 2).
The fact that developers are continuing to utilize the PS5 DualSense controller's features so readily proves that haptic feedback and adaptive triggers are a substantial addition to gaming. And I sincerely hope they make the jump to future PlayStation consoles. PS5 vs PS5 Digital Edition : what's the difference?
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Link to news story:
https://www.techradar.com/news/i-was-wrong-about-the-ps5-dualsense-controller- and-i-couldnt-be-happier/
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