Seed could be the most revolutionary life simulator since The Sims and you can experience all of it with your friends
Date:
Fri, 12 Jun 2026 12:00:00 +0000
Description:
We go hands-on with the staggeringly advanced life simulator Seed at Summer Game Fest 2026.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter When you start off, theres nothing," begins Klang Games co-founder and CEO Mundi Vondi as I stare at low-poly people wandering around a little city. It's displayed on a TV in an unassuming corner of the busy Summer Game Fest 2026 Play Days show floor. He adds, Every character belongs to a player, and the characters live in the
game 24/7.
The idea of a vast shared world without any NPCs is part of the core vision behind Seed , an ambitious player-driven life simulator MMO thats been a decade in the making for the Berlin-based development team. He explains that your custom character, or Seedling, begins with practically nothing: Theres just a forest, so you have to start to chop the trees." From there, a basic society starts to develop. You can place a little tent and work towards
proper permanent housing as resources are acquired. These arent pre-made structures either, but rather wholly designed by players using what they have on hand, complete with fully modeled interiors that you can customize as you wish. Latest Videos From Watch full video here: Life finds a way (Image credit: Klang Games) The creation of more and more homes paves the way for a fully-simulated real estate market, with prices of rent and ownership
dictated by player demand. Were actually working on a feature we call
building subdivision," Vondi adds.
Although players can already build their own towering structures, this would allow them to be broken down into individual rental units. You can create a sprawling property empire if youre savvy enough, securing a comfortable life for your Seedling purely off rental income. You may like I trapped a clone of my boss on a desert island in Tomodachi Life: Living the Dream and it only got weirder from there Pragmata is one of the most original games I've played in years, and I'm not just talking about its unique puzzle combat Everything announced at Summer Game Fest 2026 from Final Fantasy 7 Revelation to Resident Evil Code Veronica remake and new Stellar Blade game
Its not just the houses that need to be made by players. Practically every object in the game is the result of a complex player-driven production process. Place an order for a chair with your Seedling, and what arrives will be crafted using wood thats been cut and crafted by other player characters who are employed by player-created businesses in an exceptionally innovative job system.
You can hire anyone to perform basically any task that you need done (for the right price, of course) by creating a job listing and waiting for someone to apply. Seedlings all have skills that allow them to perform better at certain roles, and youre actually able to specify what kind of proficiencies an applicant should have. Seedlings abilities will improve as they complete more and more tasks just as when you practice something in real life. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. (Image credit: Klang Games) The build being shown off is a closed beta thats currently live, meaning that its already populated by hundreds of real players.
When I got to play, I noticed that my characters home was pretty dirty. Vondi eagerly explains that I can simply tap a few buttons to create a listing for
a personal cleaner, who would come and tidy for me while my character was
busy at their own job (the not particularly glamorous task of hauling pallets of water around an industrial site in the early hours of the morning).
I think its probably the most advanced player-driven economy in any game, he says proudly. I mean [popular space MMO] Eve Online obviously has a very advanced economy as well. My two co-founders actually came from CCP Games,
and we were basically like how do we bring this to a wider audience? What to read next The next Heroes of Might and Magic is launching in early access
this month 'We want to do all of the development with community in mind'
says dev I was worried that the Gothic remake would water down the unapologetically tricky 2001 original, but seven hours hands-on has put my mind at ease Tomodachi Life: Living the Dream review: the ultimate funny clip generator At your own pace (Image credit: Klang Games) Time in Seed proceeds at an accelerated rate compared to the real world, with each day in our time representing about a year of your Seedlings life. Vondi reveals that your Seedlings last for just over three months at a time, with lives that are
split up into distinct stages, ranging all the way from childhood to old age.
One of the most interesting aspects of the game is the fact that the world continues to exist while youre away from the screen. Leave for a few hours, and your Seedlings will simply get on with things, continuing to work, developing relationships with others, and attending to their various needs.
It effortlessly swerves one of the lowest points of any life simulator gamethose big dead periods where your character is either busy at work or sleeping while youre left twiddling your thumbs.
In Seed you can simply leave your character to it, but the team has still
come up with a cool way to let you check in while on the go. At the booth I was shown an in-development mobile companion app that lets you see your Seedlings key stats and even send them text messages. The messaging feature
is also available directly in the desktop client, and is powered by a tweaked version of an open-source large language model (LLM) hosted on the game's servers. (Image credit: Klang Games) Seedlings can answer questions about their current stats (like why they might be feeling sad or tired) and even respond directly to commands. I asked my minion to take a selfie, and he dutifully whipped out his phone in a flash, holding it out in front of him to take a rather fetching picture that was then viewable in-game.
Other orders, like my request for him to grab a drink or take a shower, were acted upon appropriately tooit all feels seriously futuristic, and its exciting to see LLM technology used to create previously impossible forms of in-game interaction, rather than to cut costs or replace artists.
I was so impressed with my hands-on time that I presented the team with one
of our few Best of Summer Game Fest 2026 awards at the end of my appointment. It was an accolade they apparently told their in-game character about. I smiled when I checked my phone as I boarded my flight back from Los Angeles and spotted an email from the developers with a screenshot attached showing the Seedling still excitedly discussing the award win days later.
Seed will launch into early access on July 21 via the studios own PC game launcher with a Steam version to follow later in 2026. It will cost $29.99
for the base game, with a limited number of more premium founders' packs also available for those that want to support development and get their hands on some extra in-game perks.
You can also pick up a Start a Society Bundle with three game licences if you want to dive in with your friends. You can add it to your wishlist on the studio's website to learn more. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.
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Link to news story:
https://www.techradar.com/gaming/pc-gaming/seed-is-shaping-up-to-be-the-most-r evolutionary-life-simulator-since-the-sims
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