Don't sleep on Towa and the Guardians of the Sacred Tree; it's an inventive and lively roguelite worth trying
Date:
Thu, 18 Sep 2025 14:00:00 +0000
Description:
The world of Towa and the Guardians of the Sacred Tree is packed full of heart, staking its claim in the roguelite genre with a unique dual-character mechanic. Here's our full review.
FULL STORY ======================================================================
On the surface, Bandai Namcos roguelite game Towa and the Guardians of the Sacred Tree may look like a mystical take on the classic roguelite formula emerging in the wake of Hades huge success. And, with Hades 2s arrival looming, Towa and the Guardians of the Sacred Tree could easily go unnoticed, but it absolutely shouldnt; theres a lot to like in this dual-character adventure. Review info Platform reviewed: Nintendo Switch
Available on: PS5, Xbox Series X|S, Nintendo Switch, PC
Release date: September 19, 2025
You play as Towa, the child of a god and the eternal guardian of Shinju village in a far-off mystical land. The forces of evil Magatsu are on the rise, and thus eight allies from Towas village and beyond joined forces to help her defeat the evil and purify the land.
From its lucious, sprawling levels to its dynamic characters and enemies, it ticks a lot of boxes at first glance, but what stands out among an increasingly crowded genre is its teamfighting mechanic. Two guardians from your party at a time will take on the roles of Tsuguri, the main damage dealer, and Kagura, the spell caster, with a great variety of combinations
and playstyles to tinker with.
Just as enjoyable as playing these combinations is learning about the relationships between those characters, and seeing how they progress during short rests along the way. Throughout the game, tender moments and the
passage of time tinge the vibrant world with an air of wistfulness; its very welcome, though there are often moments of extensive dialogue that can interrupt the pace of grinding through runs.
Its awkward in places, yes, and sometimes the control system for the Kagura feels like an afterthought, but Ive found it hard to put down and a welcome excuse to play on my Nintendo Switch 2 in handheld mode. Stark beginnings (Image credit: Bandai Namco)
Your journey begins with a short tutorial level, in which you play with Rekka as Tsuguri with Towa as Kaguri to learn the ropes. You primarily control the Tsuguri, switching between two swords with different movesets as their durability decreases and amping up the combinations by dashing, slashing, and landing Fatal Blows when your mana maxes out.
The Kagura trails behind and can trigger two spells to support your main damage dealer. Each character has two elemental attributes (water, fire, fighting, earth, lightning), and you can unlock different spells ranging from AoE to automatic projectiles. You can also control this character, but with a console controller that involves using the right trigger along with the left while also trying to land hits, so its only really something youll want to do in a pinch or for specific combos.
Worth noting is that there is an optional co-op mode where a second player
can control the Kagura; however, the tether still applies, and its really quite a limited play experience. It would have been cool if they could have somehow transferred the weapon switching ability or Fatal Blow to the Kagura, so theres a bit more to do.
With the tutorial out of the way, you learn that Towas godly gifts allow her to mess with the flow of time to revive companions, but at a terrible cost. When Magatsu pushes back against Towa, her allies are whisked off into some sort of purgatory where they must endlessly fight against Magatsus forces. Meanwhile, Shinju village continues to evolve and grow, and Towa, severed
from her companions, must instruct their movements from across dimensions while continuing to protect the townsfolk. (Image credit: Future)
Certainly, in the early levels, theres a learning curve to lugging around
your Kagura and learning which guardians pair best with each others movesets. For example, I quickly learned that some guardians like Koro and Akazu didnt really gel with me as Tsuguris, but both made excellent Kaguras to my
favorite frontliners like Nishiki, the buff koi man, and Bampuku, the giant furball puppy.
Once youve started to get the hang of the controls, its great fun, although
it took me a while to get past the annoyance of the tethered Kagura
constantly taking huge hits from powerful enemies. Weapon switching on top of all of the other attacks in the game is perhaps one thing too many for my brain to handle when Im not totally locked in, and I often found myself letting my weapons durability drain completely and just button-mashing
through weaker enemies however it feels great when you make the effort and execute a killer combo.
Thats only the start of the fun; theres a lot of configurability and some really fun pairups, and as the game progresses these only amplify in ridiculousness, landing combos in the hundreds as you mash through waves of enemies. You can switch out your weapons, customize buffs, increase skill stats and choose different spells for each of your eight guardians, but the game keeps this relatively high level of customization balanced by sharing unlocked content across all characters. Those who we protect (Image credit: Future)
While most of the action in the early game takes place with the banished guardians in another dimension, the village serves as the main hub between runs. As Towa, you use this area to level up your party and loadout, but also to check in with the townspeople and keep their spirits high.
There are various shopfronts and tradespeople around the village; you can exchange ores and resources from your travels at the emporium with the grumpy stooge Kafuu, or head to the Eureka Tower to purchase and equip inscriptions for the Kagura staff to boost your champions base stats. At the Dojo, you unlock skill points to tweak each champions abilities, while the shrine
offers boons that effect the odds and effects during each run. As the game progresses, the village grows with more tradespeople, and you can upgrade buildings for more perks
Theres even a fun blacksmithing minigame, in which you select a sword design, build materials and buffs and can bolster these further by scoring highly in each stage of smithing. Its very Cooking Mama -esque, but instead the
feedback comes from a burly blacksmith who barks encouragement at you. Best bit (Image credit: Bandai Namco) Relatively early in the game, you encounter one of my favorite minibosses: a giant octopus with whopping great big tentacles thatll slam on you as you dash around the deck. Oh, and there are live explosives, for some reason, and the octopus head will gnash down onto you if youre too slow. Beautiful chaos, wonderfully rendered.
This, and a slightly rootless fishing game that earns you points redeemable with the bird-like Kei shopkeeper, are the main interactive features that
give the hub an almost cozy game-esque softness, but its the cast of lively NPCs and shopkeepers who breathe life and love into the village.
Through their loving (and sometimes love-hate) relationships with Towa, the guardian that has protected them for generations, you gain a sense of the stakes for the main characters; theres a lot to lose and a lot to protect in their hometown, and theyll go to any and all ends to do it.
Any and all ends, in this case, might just involve self-sacrifice, as the guardians learn that each time they defeat a powerful Magatsu-hi, the bosses at the end of each run, the Kagura in that pair must sacrifice themselves to restore Towas mana and protect the village. None of them know what that might mean, or whether they will escape purgatory through their sacrifice, but each commits to the cause.
Each time a Towa absorbs the mana generated back in the village following a successful run, time moves forward, and the village can develop once more.
New faces appear, and familiar friends fade; the passage of time is treated with an air of melancholy that undercuts the otherwise vivacious aesthetics
of the game, and it makes for an excellent hook. The rocky road to Magatsu (Image credit: Bandai Namco)
Practically speaking, the party sacrifice mechanic has a big impact; once their mana is absorbed, the Kagura wont appear in camp, so you have to think long and hard about which pairings you want to save and which are good enough to run with but not too good to lose. Later in the game, this is further augmented; the fun is in adapting to this yourself, so look elsewhere if you want spoilers.
The core mechanics of each run are pretty similar to the likes of Hades:
fight a room full of enemies, grab your reward, and then choose between different gates that hint at the next rooms rewards. Each run is split into different terrains with their unique enemies, traps, and layouts, and generally, each terrain will contain seven rooms, including mini-boss fights to offer a little more challenge along the way.
The waves of enemies are great fun throughout the game, with some inventive designs and a lot of variety across the board. I particularly liked the flamethrowing giant eyeballs and the kamikaze snails; theres plenty here to keep you on your toes. Combat is rewarding and varied enough, and though farming can be somewhat of a slog, the scaling is decent, and theres always a good amount to do. Image 1 of 3 (Image credit: Future) Image 2 of 3 (Image credit: Future) Image 3 of 3 (Image credit: Bandai Namco)
Most often, youll be choosing between Graces as your reward for a battle well fought - collecting and upgrading these will boost stats and unlock abilities for the course of the run. These are cards from different elemental decks offering different effects that can make or break your matchup, so learning how to optimize these helps blast through the baddies.
Otherwise, some gates at the end of levels lead on to resources, or else
timed battles and other challenging mini-bosses with decent payouts. However, youll also encounter friendly faces of the shopkeeper and food stall, too, where you can spend the in-level magamutsu currency for ores and Graces or to receive buffs for the next few levels. Hot springs can also be found along
the way for health regeneration, and there are usually two campsites along
the way where your heroes can take a slightly longer rest.
In these quiet moments, each pairing has different conversations and relationships that unfold over a series of short rests. Tender moments of openness, the resurfacing of long-buried hatchets, and even philosophical debate weave a wonderful picture of the main cast, and I found myself
becoming attached to each party member through listening to their
interactions even those I initially couldnt relate to, like the impetuous Shigin and carefree Origami.
Plus, the more you play a pairing, the further youll see their conversations develop. I particularly enjoyed the brother-sister duo of Bampuku and
Mutsumi, whose misunderstanding of each others love language causes some unrest that gradually eases through conversations over the campfire, but even more obscure pairings like the Academic Akazu and devout Nishiki bear unexpectedly heartwarming fruit. A home worth fighting for (Image credit: Future)
These moments of reflection, however, do feel at odds with the game, and
thats a running thread throughout my whole experience with Towa . Roguelite
as a genre doesnt just imply fast pace; it demands it, and I dont always want my focus to be pulled out of high-octane combat to listen to idle chitchat.
Youre rewarded for listening, not just with resources, but with depth and worldbuilding, much the same as the progressive interactions that crop up in the village as your journey continues. Of course, you can choose to avoid these or just fast-track through the dialogue, but I find it hard to skip through because its so charming and thats not a problem I often have with games! Its obvious a lot of care went into the richness of the narrative, so
I find myself at an impasse when it comes to maintaining the energy to play sometimes.
The game does compensate for this with progressive feature unlocks and
twists, but ultimately, I did find myself needing to break from the game a little more than usual because I kept losing my flow. However, I couldnt put it down for long.
Towa and the Guardians of the Sacred Tree envelops you in its rich world, abloom with color and light as well as the gorgeous OST from Hitoshi Sakimoto of FFXII and Final Fantasy Tactics fame, and its grip is as strong as the poisonous tendrils of Magutsus miasma. You have to work around its quirks and give it a little room to breathe, but patience is rewarded for those who play with their heart. Should I play Towa and the Guardians of the Sacred Tree? Play it if
You want to try something that breaks the mold
With its unique dual-character matchups, Towa and the Guardians of the Sacred Tree is an inventive take on the genre that makes for a challenging but fun balancing act.
You enjoy story-led roguelites
The narrative takes precedence in a way that might be slightly jarring to those who like the fast-paced action of rogue games, but it's delightful if you do enjoy a good story. Dont play it if
You struggle with button blindness
There are a lot of mechanics to consider and a lot of different controls, and that's not for everyone. I found independently controlling the Kagura challenging, personally, and weapon switching often slipped my mind. Accessibility
Within the settings, you can change the difficulty to story-led mode, which weakens the enemies and allows you to focus more on the storyline. All dialogue has voiceovers with lively acting as well as subtitles, and there
are nine supported languages - English, Japanese, French, Italian, German, Spanish (Spain), Simplified Chinese, Traditional Chinese, and Korean. How I reviewed Towa and the Guardians of the Scared Tree
I played Towa and the Guardians of the Sacred Tree for 30+ hours, making my way through most of the main storyline. I tried both story-led and regular difficulty levels to measure accessibility for players at different skill levels, and played in both handheld and docked modes on my Nintendo Switch 2.
I love roguelikes and roguelites, so I compared my experience to popular titles like Hades, The Binding of Isaac, and Dead Cells. I considered factors like the art direction, pacing, and complexity within the pairings.
First reviewed September 2025
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Link to news story:
https://www.techradar.com/gaming/nintendo/towa-and-the-guardians-of-the-sacred -tree-review
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