5 things The Elder Scrolls 6 can improve on from Skyrim
Date:
Sun, 18 Jul 2021 09:00:12 +0000
Description:
From its story to its character builder, can The Elder Scrolls 6 take any
tips from Skyrim?
FULL STORY ======================================================================
Its fair to say that The Elder Scrolls 6 is one of the most anticipated games on the horizon if not ever. Since its reveal at E3 2018, with a teaser trailer showing little more than a logo and some rolling hills, speculation has been rampant about just what Bethesda has up its sleeve for the next
entry in the beloved Elder Scrolls series. After all, ten years on from its release, The Elder Scrolls 6s predecessor, Skyrim , remains one of the most-loved, and continually played role playing games of all time.
But it looks like it will be some time before we find out what awaits us in The Elder Scrolls 6, given the recent revelation that the latest entry in the open world RPG series is only in the design phase - meaning we likely wont
get our hands on it for a few years yet.
Regardless, that hasnt stopped us from speculating about The Elder Scrolls 6 and how it could differ from its predecessors - in particular, Skyrim, the lauded last entry in the series. Despite its decade-old age, there are still
a few lessons that can be learned from Bethesdas critically acclaimed fantasy adventure that we hope will be improved upon for The Elder Scrolls 6. Starfield hopes and dreams : 5 things we want t o see Where to buy Xbox
Series X : all the latest stock updates Best Xbox Series X games : the Xbox games you need to play (Image credit: Bethesda Game Studios) Retain the sense of adventure
From the moment you emerge from the cave into the hills of Skyrim, the sense of freedom is staggering. While the game gently directs you towards the local logging village of Riverwood, youre more than free to do a Bilbo Baggins and go your own way. Opening the map in Skyrim reveals a vast, mysterious plain, shrouded in fog. Its almost impossible to resist picking a random direction and seeing what you find. What Skyrim player doesnt have a story of a detour they took and the battle, quest or hilarious death they faced as a result? While its unlikely that The Elder Scrolls 6 will be a significantly more linear game, we hope that the developers dont sacrifice the mystery of exploration in order to make sure more players experience all of the content.
Though not quite as impenetrable as the Souls series in terms of lore, theres a mountain of characters, quest lines and stories that most players have probably missed across the Elder Scrolls series. But for those willing to
read every book and scour every house, theres a rich amount of backstory and history to be found. Lets hope The Elder Scrolls 6 holds on to that sense of adventure, exploration and discovery for those who love to seek it out.
(Image credit: Bethesda Game Studios) Brighten the place up a bit
While the look of Skyrim may be iconic, from the snowy peaks to the green fields of Whiterun, after ten years it looks a bit drab. Unlike The Elder Scrolls IV: Oblivion, which even now shines with its colorful flowers and vibrant towns, Skyrims nordic-inspired art style can feel a little one-note. This isnt helped by the fact that a lot of the game's dungeons are dark
caves. While we dont know anything concrete about the location for The Elder Scrolls 6, outside of a potential teaser in the Starfield trailer, we hope that it takes us to a brighter and more colorful corner of Tamriel.
Since The Elder Scrolls 6 will be harnessing the power of the next gen consoles, this is the perfect opportunity for Bethesda to show off what they can do with a significant upgrade in hardware. 2019s Ghost of Tsushima is an open world game with a world that absolutely sparkles in every screenshot because it juxtaposes the bright colours of the Japanese countryside with the brutality of war and burned down villages. Wed love The Elder Scrolls 6 to take the same direction and leave the grey hills of Skyrim behind. (Image credit: Bethesda Game Studios) Jack of all guilds, master of none
One thing Skyrim really lacked was a sense of repercussions for how you role-played your characters. By the time you finish the game you can easily
be the boss of the Dark Brotherhood, the Thieves Guild and the Archmage of Winterhold. Youre already the Dragonborn that was tasked to save the world, and allowing you to basically do everything kills any sense of experiencing your unique story.
Plenty of RPGs have an issue with making the player character an all powerful God that is the main character of every story, but for The Elder Scrolls VI, we hope more attention is paid to facilitating unique stories. Sure, giving decisions more weight means that some players will miss some content, but we think itll make for a more memorable experience. (Image credit: Bethesda Game Studios) Monster maker
The character creator in Skyrim leaves a lot to be desired. While not the
most limited creator ever, it pales in comparison to even Oblivion. While
most players played Skyrim in first person, we think that if we were able to create a warrior, mage or archer more in our own image, or whatever horrific image wed like, more players would prefer experiencing the world in third person.
The last Bethesda Game Studios title, Fallout 4 , shifted the perspective of conversations, meaning that both the player character and the NPC were shown in third person, ditching the intense eye contact of the past. We think this also encouraged players to take the way their character looked more
seriously, or, more keen to make the kind of monster thatll give you nightmares. But where Fallout 4 funnelled players towards a relatively
defined role and purpose in its world, wed hope The Elder Scrolls 6 would let a wider array of customisation options inform an equally wide array of
digital lives to be led in its game world. (Image credit: Bethesda Game Studios) Who are you again, anyway?
The NPC dialogue in Skyrim was one of the things that was memed quickest when the game originally released in 2011. You couldnt move for
horribly-compressed images adorned with jokes about taking arrows to the
knee. While the internet grasped hold of this due to the frequency with which it was said, the bigger problem was that that guard who was so keen to tell you of his adventures was just one of hundreds of NPCs that didnt remotely care or react to what you did.
You could kill a dragon and save an entire farm, only for the farmer to
barely acknowledge your existence. It made the towns feel sterile, like amusement park attractions, filled with animatronics that spit out their line and nothing else. While we know The Elder Scrolls 6 cant possibly make every single NPC have something relevant to say after every choice you make, itd be nice to feel like were having some impact on the world were exploring, other than merely reducing the average life expectancy of dragons. Xbox Series X review
======================================================================
Link to news story:
https://www.techradar.com/news/5-things-the-elder-scrolls-6-can-improve-on-fro m-skyrim/
--- Mystic BBS v1.12 A47 (Linux/64)
* Origin: tqwNet Technology News (1337:1/100)