Elden Ring patch 1.14 makes Shadow of the Erdtree's final boss easier
Date:
Thu, 12 Sep 2024 16:10:26 +0000
Description:
Promised Consort Radahn has been nerfed
FULL STORY ======================================================================
FromSoftware has released a new update for Elden Ring which introduces a number of adjustments to Shadow of the Erdtree 's final boss.
Promised Consort Radahn is generally considered to be the toughest foe in the expansion by players who have managed to come face-to-face with him, so some who have been having trouble with him will be glad to know that the final
boss has now been considerably nerfed.
As detailed in the patch notes for version 1.14, FromSoftware has changed the action pattern of the boss when the battle first starts - which could mean he'll no longer dive headfirst towards you when you enter the arena - and
some attack moves have also been adjusted, though it's not mentioned which ones.
Some of Radahn's attacks have also been reduced in damage and stamina, as
well as the attack range of some non-weapon-based attacks, which could mean his phase three abilities, and the visibility of some attack effects have
been improved.
Aside from the highlight of the patch, the update has also made adjustments
to PvP equipment and skills, while a selection of base game equipment, incantations, and spells have received their usual tweaks.
Elden Ring - Version 1.14 Patch Notes:
Final Boss Adjustments Changed the action pattern when the battle starts Adjusted some attack moves Decreased the damage of some attacks Decreased stamina damage of some attacks Decreased the attack range of some non-weapon-based attacks Improved the visibility of some attack effects
PvP-exclusive balance adjustments
Equipment: Decreased the damage of Backhand Blades against other players(The Smithscript Cirque's throwing attacks are not affected by this change) Decreased the damage of Spears dual wield attacks against other players Decreased the damage of the Pata weapon against other players The Spread Crossbow weapon will no longer cause the headshot damage motion when hitting another player
Skill:
Scattershot Throw Decreased damage against other players This skill will no longer cause the headshot damage motion when hitting another player
Discus Hurl Decreased the damage animation value generated by this skill when hitting another player
Weed Cutter Decreased the poise value of follow-up attacks when using this skill against other players
General balance adjustments
Equipement: Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great
Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper
/ Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw. After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
Hand-to-Hand Arts weapon type Increased damage Shortened the recovery time between some normal attacks and follow-up attacks
Colossal Sword weapon type Increased the move distance when attacking Increased the speed of the first normal attack
Backhand Blade weapon type Decreased the attack speed of normal attacks from
a crouching position
Small Shield and Medium Shield weapon types Increased the damage negation of some shields when blocking physical attacks Increased the guard strength of some shields It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear. Extended the Smithscript Daggers throwing attacks range. Increased the attribute scaling
of Rellana's Twinblade for lower Intelligence and Faith attributes.
Rellanas Cameo Talisman Reduced the delay before the damage enhancement activates Increased damage enhancement
Weapon Arts
Light Increased attack speed
Darkness Increased attack speed
Dynastic Sickleplay Reduced stamina consumption Increased poise damage of follow-up heavy attacks Increased the movement distance of the first
follow-up heavy attack Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player
Shield Strike Cancelling other actions to perform this weapon art will now take longer
Moon-and-Fire Stance Increased the light wave range, poise damage, and attack speed of the stances normal attack Increased the poise damage from the
stances heavy attack Adjusted the damage animation recovery time when a stances heavy attack hits another player
Devonia's Vortex Increased attack power Extended the attack range of the
Great Hammers spin Increased poise value and poise generation speed Adjusted the damage animation recovery time when a charged attack hits another player
Spell
Rellana's Twin Moons Increased attack range for the first and second attacks Reduced the knockback distance of the second attack
Incantation
Aspects of the Crucible: Thorns Increased attack power Increased attack
power, stamina attack power against guarding enemies The close-range hitbox now follows the movement of the player
Aspects of the Crucible: Bloom Increased attack speed, increased size of the hitbox Shortened recovery time between using this incantation and follow-up actions
Divine Bird Feathers Decreased the minimum delay between consecutive hits Increased range
Furious Blade of Ansbach Cancelling this incantation into rolls will now take less time Increased poise damage Increased enemy knockback distance
Midra's Flame of Frenzy Increased attack speed Increased Frenzy status
buildup range against enemies Decreased Frenzy status buildup when using this skill
Bayle's Flame Lightning Increased attack power
Bug Fixes Black Pyreflies items will now correctly reappear when resting at
a site of grace. Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina. Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand. Fixed a
bug that caused critical hit damage dealt to Taylew the Golem Smith when
using certain weapons the be lower than intended. Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield. Fixed a bug where casting the Inescapable Frenzy Incantation using
the Staff of the Great Beyond would cause its hitbox to be generated incorrectly. Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended. Fixed a bug where some attacks of the Lizard Greatsword werent registered as strike attacks. Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored. Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons. Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand. Fixed a bug where the enchantment effects
of certain skills were being applied to some attacks that did not use
weapons. Fixed a bug that could cause incorrect player motions to be
performed when using lock-on for the following Skills. Wild Strikes /
Spinning Strikes / Unending Dance Fixed a bug that caused the Rolling Sparks Skill to go through some terrain. Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly. Fixed a bug where some attacks of the Bayles Tyranny Incantation did not hit multiple enemies. Fixed a bug that caused the attack of the Bayles Tyranny Incantation to go through certain terrain. Fixed a bug where Godfreys Icon Talisman did not apply to some Skills, Spells, and Incantations. Fixed a bug that prevented
the player from becoming translucent when the Crepus Vial Talisman is
equipped and the Unseen Form Spell is used. Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended. Fixed a bug where the Leaveoption could not be selected in the inventory menu for some equipment. Fixed a bug that made some Site of Graces difficult to touch under certain circumstances. Fixed a bug in some areas where the invasion spawn-in position was different than intended. Fixed a bug where the
displayed name of certain areas was different than intended. Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC. Fixed a bug that prevented some effects from being displayed correctly. Fixed a bug where the Watchful Spirit Incantations attacks were sometimes invisible to other players in multiplayer. Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel. Several performance improvements and other bug fixes Corrected a descriptive error in the games credit that was incorrectly added in patch 1.12
Possible unstable performance fixes For the PS5 version of the game,
unstable framerate may be improved by using the "Rebuild Database" option
from the devices safe mode. In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from
the title screen or in-game menu. In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game. In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. You might also like... Dragon Age: The Veilguard is the first game in the series to have a photo mode at launch The PS5 Pro could potentially sell around the same as the PS4 Pro, analysts say - "for PlayStation enthusiasts the pricing is less of a consideration"
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Link to news story:
https://www.techradar.com/gaming/consoles-pc/elden-ring-s-latest-patch-nerfs-s hadow-of-the-erdtree-s-hardest-boss
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* Origin: tqwNet Technology News (1337:1/100)