• Halo Infinite release date, trailers, multiplayer, gameplay and news

    From TechnologyDaily@1337:3/125 to All on Thu Jun 24 14:30:04 2021
    Halo Infinite release date, trailers, multiplayer, gameplay and news

    Date:
    Thu, 24 Jun 2021 13:22:52 +0000

    Description:
    We finally have a release window for Halo Infinite the next chapter in
    Master Chief's story, coming to Xbox Series X, Xbox Series S and PC.

    FULL STORY ======================================================================

    Halo Infinite is easily one the most highly-anticipated Xbox Series X games
    on the horizon, and it promises to reboot the Halo franchise from the ground up. The new Halo was supposed to be a launch title for Microsoft's Xbox
    Series X/S consoles, but was delayed due to the Covid-19 pandemic and less than favorable feedback from fans after its gameplay reveal.

    Halo Infinite is now scheduled to arrive during "Fall 2021" (September - November), with a firm release date yet to be confirmed - we thought
    Microsoft might have spilled the beans during its E3 2021 conference, but sadly that wasn't the case.

    Described as a "spiritual reboot" by developer 343 Industries, Halo Infinite will continue the series' ongoing story when it comes to Xbox One, PC (including Steam), Xbox Series X and Xbox Series S . The game will also come to Xbox Game Pass on day one and support ray-tracing , which will be added in a post-launch patch. Microsoft has also promised Xbox Series X players will enjoy an optimized version of the game, with "up to 4k resolution at 60FPS in campaign and greatly reduced load times creating seamless gameplay that
    ushers in the next generation of gaming".

    Want to learn more? Read on for more Halo Infinite news, updates and gameplay trailers. Check out our reviews of the Xbox Series X and Xbox Series S Halo Infinite: key facts What is it? The sixth game in the main Halo series When
    is it out? " Fall 2021" (a November release looks likely) What can I play it on? Xbox One, PC and Xbox Series X/S Will Halo Infinite be on Xbox Game Pass? Yes, from day one Will Halo Infinite have split-screen multiplayer? Yes Halo Infinite release date (Image credit: 343 Industries)

    For months, Microsoft and 343 Industries touted a 2020 release date that coincided with the launch of the Xbox Series X (though Halo Infinite will be
    a cross-generation title).Unfortunately, that's no longer the case.

    On August 11, 2020 Microsoft and 343 announced that Halo Infinite would be delayed until 2021 to give the team more time to polish the game, and hopefully give gamers a better experience at launch. The move was made to
    also preserve the health of the development team who, during the impact of coronavirus, has had to adapt to entirely different working conditions and a number of logistical issues.

    Here's the full tweet for context: Halo Infinite Development Update pic.twitter.com/TFZvXhRN9f August 11, 2020 See more

    We now know that Halo Infinite will release in "Fall 2021", which spans September to November. A November release date looks most likely, especially given that a Halo Infinite actor recently stated the game has been "pushed to later November this year" and that Halo's 20th anniversary takes place on November 15, 2021.

    Whether Halo infinite will land on the actual anniversary remains to be seen. November 15 falls on a Monday, while games typically release on Tuesday in
    the US and Friday in the UK, but it would make sense if Halo Infinite came
    out during the week of its anniversary, so a November 16 release date isn't beyond the realms of possibility.

    That's potentially a whole year after Xbox Series X launched, but 343 Industries are confident the delay will result in a vastly better game.

    343 Industries head Bonnie Ross has offered assurance to fans that while "the wait has been difficult", the delay means that the developer can give fans "the Halo game you deserve". As 343 Day draws to a close, we're excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021.Read more in the first Inside Infinite: https://t.co/1m5mLSJKVm pic.twitter.com/FyDDs1WNoJ December 8, 2020 See more Halo Infinite gameplay

    Halo Infinite kicked off the show during Microsoft's Xbox Game Showcase event in July 2020, and as you can see from the trailer above, it's a very reminiscent of Halo: Combat Evolved. There's a familiarity to the verdant environments, as well as iconic weapons on display as well as vehicles from the long-running series, including the Warthog. It's reassuringly Halo-like, but leagues ahead in terms of presentation compared to the older games.

    This is a more open world-looking Halo game, though, with an in-game map called the 'TacMap' that shows how you can explore different parts of this extra-sized Halo ring and tackle certain missions, each of which have their own difficult rating. 343 Industries says the environment in Halo Infinite is "several times larger than that of the last two Halo games combined" and we can see that there is a day and night cycle in play.

    In the menu screen, we also see an item called 'Upgrades', suggesting you can make RPG-style improvements to Master Chief, which would be a first for the series.

    We also see some of the Banished, Halo Infinite's main alien antagonists who were previously seen in Halo Wars 2. In the story, the Banished, led by Brute War Chief Escharum, have declared victory over the UNSC forces and taken over a Halo ring. This is Chief's first encounter with the Banished. Some of the Covenant enemy types here look familiar, too, but the presence of the
    Banished should present a new spin on the Brute enemies from classic Halo games like Halo 3.

    We see a grappling hook revealed (technically called a Grappleshot), too, which lets you pull Master Chief towards enemies and objects, or help him reach higher ground to deliver fire from above. There's a glimpse of a Drop Shield, too, which offers the Chief protection from enemy fire when out in
    the field. These new additions are designed to help you personalize your approach to combat in Halo Infinite, and seem to be more fleshed out than
    Halo 5's rather limited Spartan abilities.

    Despite some rather unglamorous screenshots, Halo Infinite still appears to
    be a beautiful-looking showcase of what the Xbox Series X is capable of, and an exciting teaser of more to come from 343 Industries. The game is built on 343's new Slipspace Engine and, although Microsoft confirmed that the
    gameplay wasn't running on an Xbox Series X, it was at least on a PC thats representative of the experience players will have on Xbox Series X. Halo Infinite trailers

    343 Industries shared a deep dive into Halo Infinite's multiplayer mode, and it provides a great insight into what players can expect. We get to see Big Team Battle, the types of customization options that await, as well as closer look at the game in action. Check it out below.

    343 Industries showcased Halo Infinite's multiplayer mode for the very first time during E3 2021. We saw the return of the iconic announcer, fan-favorite weapons like the Energy Sword, and new items that are bound to mix up the series' classic multiplayer action. There's also a slew of vehicles to commandeer and use against the enemy team.

    Microsoft began its Xbox Games Showcase for the Xbox Series X with a beautiful-looking CG teaser trailer for Halo Infinite, followed by the gameplay demo above. The first trailer shows Master Chief's Mjolnir armor being reforged. Check it out below:

    Check out the Halo Infinite 2019 E3 teaser below too, in case you missed
    that:

    Halo Infinite was officially announced during Microsoft's E3 2018 conference, with the below teaser. Halo Infinite multiplayer (Image credit: 343 Industries)

    We finally saw Halo Infinite's multiplayer in action, which you can watch above, and it looks like it's going to be a blast. We saw what appeared to be a mix of classic Halo action mixed with new ideas, such as the grappling hook which will provide more verticality than in previous games.

    Classic modes such as Capture the Flag and Oddball return, as well as the game's legendary announcer, and it looks like there will be plenty of
    vehicles for players to hijack and use on the enemy team.

    Halo Infinite's multiplayer mode will be free-to-play for the first time in the series, and will run at 120fps for those with capable displays. The game will also feature cross-play and cross-progression on Xbox and PC.

    The first multiplayer details spilled out as early as 2017 when head of 343 Industries, Bonnie Ross, confirmed that the game would include split-screen co-op multiplayer at DICE 2017.

    The decision to remove split-screen co-op from Halo 5: Guardians, in favor of an online-only version, was met with criticism from fans, as it had been a staple Halo feature that had been around since the first game was released in 2001. Ross said Halo 5s removal was painful, adding that "it erodes trust
    with the community. [Weve had a] lot of learnings from that, and I would say for any FPS going out forward we will always have split screen going
    forward."

    Commitment to split-screen was reiterated in an Xbox Wire post during E3
    2019, where Community Director Brian Jarrard said that split-screen support would make its long-awaited return to the series.

    Since then, we've learned that while Halo Infinite will restore this fan-favorite feature, multiplayer will be quite different to other entries in the series with regards to its frame rate and resolution.

    According to a tweet from the official Halo account, Halo Infinite's multiplayer will run at 120fps and will also be free-to-play.

    In 2021, it was confirmed in an Xbox Wire blog post that Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC. Essentially meaning PC players can play with those on Xbox consoles while multiplayer customization and progress will carry across all platforms. Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later! pic.twitter.com/9bIrppFiON July 31, 2020 See more

    We've also been given a first look at an armor render from the upcoming game. In the a Halo Waypoint update , 343 Industries showed the Mark VII Mjolnir armor in a Monarch coasting. The render is marked as a work-in-progress so could be subject to change, but we expect this will be a customization option for the game's multiplayer mode. (Image credit: 343 Industries)

    Klobrille, an Xbox leaker who has previously leaked accurate Halo Infinite details, tweeted to say that Halo Infinite's multiplayer will also include a battle pass system as well as new customization options.

    No battle pass has been officially confirmed, but in a December 2020 Halo Waypoint post lead progression designer Christopher Blohm confirmed that
    there will be some premium cosmetics, but players will still obtain tons of customisation content through things like playing campaign, challenges,
    skill, special events, legacy rewards (such as the Halo 5 SR 152 reward), the progression system, and more. He added Players that play for free will be
    able unlock items across a multitude of different customisation types to
    allow them to represent themselves in-game.

    Blohm also made it clear that there will be No loot boxes. No randomness or items that influence the sandbox and gameplay.

    Given an interview with Polygon in which Xbox boss Phil Spencer teased that Halo Infinite could see a change in structure from previous Halo games, with his comments leading many to speculate that Halo Infinite will be an ongoing platform for plenty of post-launch support, a battle pass system wouldn't be entirely surprising.

    Battle pass monetization would also make sense if those rumors that Microsoft is planning to overhaul Xbox Live Gold, or phase it out, for free-to-play games do actually end up being accurate.

    343 has said we'll see Infinite's multiplayer in action soon and has
    confirmed that the game's first Insider Flighting will finally be coming at some point in 2021, meaning Halo Insiders will get to go hands on with the game's multiplayer ahead of release.

    You can check out the interior space of one of Halo Infinite's work-in-progress maps below. (Image credit: 343 Industries) Halo Infinite
    news and features

    Below we've gathered up the latest news and rumors around Halo Infinite.

    Holiday 2021 release still on track
    Halo Infinite's release date has been narrowed down to a few weeks,
    according to head of Xbox Phil Spencer. Spencer said Microsoft and 343 Industries is confident about hitting the Holiday 2021 release date it
    shared, and that the team is waiting to see what other titles are launching during that period before committing to a final date.

    Halo Infinite campaign and multiplayer will launch together
    After much speculation, 343 Industries finally confirmed that Halo
    Infinite's campaign and multiplayer mode will launch simultaneously. It had been rumored that the game's campaign would arrive at a later date, but that will not be the case.


    Halo Infinite campaign artwork spotted
    Some never-before-seen Halo Infinite concept art has been spotted in a 2022 physical calendar for the upcoming Xbox Series X title, and it could give us some clues as to what to expect when we dive into the games campaign.


    As spotted by Twitter user Shinobi602 , the most curious piece of artwork shows a convoy of Brute Choppers, the iconic enemy vehicle that debuted in Halo 3. This likely hints that control of multiple factions vehicles will remain present in Halo Infinite, which would be a boon for the games much
    more open-ended design.

    New Halo Infinite artwork revealed
    Some new artwork for Halo Infinite has been revealed, which gives us a
    better look at number of Spartans wearing different armor and wielding a variety of weapons. The image appears to be a full version of the artwork
    seen in Microsoft's E3 event image, and could point towards more details of the game's multiplayer mode being shown in more detail.

    343 Industries has hinted that a beta for Halo Infinite's multiplayer will take place before the game's release, which was the case with Halo 5: Guardians. We'll have to see if Microsoft spills any more details.

    Halo Infinite could support Dolby Vision and Dolby Atmos
    An official game page for Halo Infinite appeared on Dolbys website which showed that Master Chiefs latest adventure will benefit from both Dolby
    Vision and Dolby Atmos when played on PC and Xbox consoles. The page
    currently results in a 404 error, but it looks like a sure thing that we'll see both of Dolby's technologies used in Halo Infinite to provide convincing virtual surround sound and a great HDR image.

    Rumored Halo Infinite beta sign up
    While there isn't an official confirmation of this yet, you might be able to get into a Halo Infinite beta by signing up to Halo Insider through Halo Waypoint . Insiders have previously been asked to take part in early tests
    for Halo Master Chief Collection maps and comments from 343 Industries indicate that a Halo Infinite beta could be in the works.

    Signing up only takes a few minutes if you already have an Xbox account, so there's no harm in giving it a go before everyone rushes to take part if an announcement is made.

    E3 2021
    E3 2021 is going ahead as an all-digital event for the first time and Microsoft is listed as an attendee. Taking place between June 12 and June 15, this time E3 is going to be a mix of streamed press conferences and a
    four-day live broadcast with interviews and commentary.

    Microsoft has confirmed that its press conference will take place on June 13 at 10am PT/ 6pm BST/ 1pm ET. Although Microsoft hasn't confirmed an exact lineup for the show, it seems fairly likely that Halo Infinite is going to make an appearance.

    In an April 2021 blog post on Halo Waypoint , it was confirmed that 343 Industries is heading into the shutdown and polish phase of the project, so
    E3 2021 would be an ideal place to reveal some new footage of the game or
    even confirm its final release date.

    The blog post also said, While I hope you enjoyed this months 1,000-word screenshots, we know that game videos are worth at least 10,000 words. And
    the great news is that Summer i.e., game industry event season, is just
    around the cornerand there are glorious plans afoot. This does suggest something is coming.

    Cross-play and cross-progression
    Its been confirmed in a recent Xbox Wire blog post that Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC. Essentially, this means that PC players can play with those on Xbox consoles while multiplayer customization and progress will
    carry across all platforms.

    In a recent Halo Waypoint blog post , 343 Industries Mike Romero said its their goal for PC to work harmoniously with console players so you can easily play with your friends regardless of platform. Its honestly a fun challenge
    to make something both so customizable and advanced yet accessible and cross-platform at the same time.

    There have been lots of considerations in making the game work across platforms, with Romero emphasising that we try to strike a balance where were not overwhelming players with settings but provide a core group of settings
    on all platforms. Players can tweak things like full-screen effects to reduce motion sickness or photosensitivity for example, and we want a safe place to play which means minimizing harassment or cheating.

    Not just a PC port
    In its April Halo Waypoint blogpost , 343 Industries has laid out its commitment to making Halo Infinite on PC a first-class experience for fans, with Mike Romero saying its not a port, its built with PC in mind.

    As mentioned above, cross-play and cross-progression are a bit part of this but there are some PC-specific features that will interest fans. According to Romero, Halo Infinite will have very good ultrawide and super ultrawide support, triple keybinds, support for a wide range of input devices (you can play the game on PC using a non-Xbox controller or, with a mouse and
    keyboard when youre playing on console), advanced sensitivity and
    acceleration sliders for your mouse. There is, he said, so much were working on and we have plenty of ideas for features after the initial launch as well.

    Another example of having PC players in mind mentioned by Romero is the inclusion of Ultra; graphics quality presets, so the best PCs hardware can make the game look amazing and offer an incredible PC experience.

    Halo Infinite wont have these two classic features
    According to developer 343 Industries, who shared a surprising amount of new Halo Infinite details in a lengthy video, said that dual-wielding is not in the game, nor is the ability to play as a Covenant Elite.

    343 said that playable Elites wouldnt be present because this is a Master Chief and Spartan story, though they did say never say never, which means we could see them appear later down the line.

    Dual-wielding, a feature that was first added in Halo 2 but has by no means been a mainstay for the franchise, is also not on the cards. 343 acknowledged that while We can do everything, they wanted to focus primarily on nailing
    the games weapons, grenades, melee and equipment in Halo Infinite.

    New screenshots show the game "coming together" and the Time-of-Day lighting system
    In February 2021, as part of its regular updates on the progress of Halo Infinite, 343 Industries released a handful of brand new work-in-progress 4K screenshots , captured on the PC version of Halo Infinite, giving fans a
    fresh look at the game world and the visual progress thats been made in
    recent months.

    As part of the blogpost containing the screenshots, Alex Le Boulicaut, Halo Infinites Graphics Producer, said that after the widely criticised Campaign demo from July 2020, the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience and that this team effort is finally coming together, and we are very excited to share some of the results with our community today!

    One particular group of screenshots (see them below) show the games time-of-day lighting system, which Campaign Art Lead, Justin Dinges, called one of, if not THE largest graphical feature implemented into our engine over the past few years.

    Dinges explained that the time-of-day system can change the tone and mood of
    a location depending on when you visit it, saying that coming across a mysterious Forerunner obelisk during the day may feel peaceful and serene, where at night it might feel much more ominous and threatening - it really adds some incredible dynamically-driven visual variety throughout the experience where we were not able to have it before. Halo Infinite's Time-of-Day lighting system (Image credit: Microsoft)

    Alongside Sandbox Lead, Troy Mashburn, and World Design Lead, John Mulkey, Dinges also explained how the games grappleshot will change traversal and combat, allowing players to get to spots and areas that in previous titles we may have prevented them from getting to and to pull weapons and launch themselves at enemies to land a powerful melee attack. The grappleshot is, apparently, a good example of the game being a 'spiritual reboot' which Mashburn said is a term we use to describe our approach to introducing new ideas while staying true to what it felt like to play the classic games.

    The blog post also explained that that the game is its bug-fixes and
    polishing stage and that the final few months of development will see a focus on fixing bugs and ensuring that the game runs smoothly across all the platforms. New screenshots showing visual improvements to the game. (Image credit: Microsoft)

    Monthly updates
    In the run up to the release of Halo Infinite, 343 Industries is providing monthly updates on the game's progress over on the Halo Waypoint blog. Called " Inside Infinite ", the series will give high-level updates on the game and "provide insights into the game we are making from the people who are making it."

    January 2021 saw an interview with the game's Sandbox team covering "all of the vehicles, equipment, weapons, and objects that the player will interact with." While February included a wider look at the world of Zeta Halo. March and April are expected to cover audio and PC, while the topics of future instalments are yet to be confirmed.

    Xbox One release is still on the cards
    Following the announcement that Halo Infinite will be coming in Fall 2021 rather than Spring, theres been a resurgence in rumours that the game wont be coming to Xbox One and will instead be limited to Xbox Series X/S and PC.
    This is something that 343 Industries has previously denied and Community Manager John Junyszek reiterated the denial that the Xbox One version is
    being dropped in a response to a fan on Twitter (via VGC ).

    Assurances from Bonnie Ross after the delay
    In a recent development update post on Halo Waypoint , 343 Industries head Bonnie Ross assured fans that Halo Infinites delay means that the developer can give fans the Halo game you deserve.

    Ross thanked fans for their patience in the face of the delay and said that 2021 will be a big year for the Halo franchise. As we recently announced,
    Halo Infinite will release in fall of 2021. I realize the wait has been difficult, and I assure you that the team wants the game in your hands as
    soon as possible, but they also want to deliver something specialthe Halo
    game you deserve."

    Waypoint update on 8 December 2020
    In a wide-ranging update posted to the Halo Waypoint blog on December 8
    2020, it was confirmed that the game will be coming in Fall 2021 with the first Insider flighting coming later next year (thatll be some time in 2021).

    Since the somewhat disastrous Campaign demo from mid-2020, the 343 team has apparently been hard at work on the games visuals.

    According to Ani Shastry, Development Manager for the Graphics team on Halo Infinite, Visual fidelity is a very important goal for Halo Infinite, and the graphics and art teams have been continually aspiring, and working closely with each other, to create the best-looking Halo game ever.

    Shastry went on to say that On the graphics technology front we have made improvements along with fixing bugs that were inherent to some of the techniques, as well as iterating and polishing the features that were still
    in development Some of the key areas of progress include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky,
    and atmosphere. We have also addressed issues with our GPU-driven rendering and texture streaming solution that should mitigate the LOD popping and texture quality issues that were prevalent in the July demo.

    In addition to this, improvements have been made in Art and Content across
    all disciplines such as Environment, Lighting, Weapons, FX and more. Oh, and the infamous Brute "Craig" is undergoing a significant makeover after achieving fame in July while other characters and 3D models are undergoing significant changes.

    Alongside those key details, 343's Joseph Staten revealed towards the end of the post that hes played the entire Infinite campaign twice, stating that he was left stunned - in the best possible way - by what the team had done. According to Staten, Infinite is, by far, the most expansive and vertical
    Halo world, ever. Why did the team do this? Because they understand that wonder and freedom are key to the Halo experience.

    He went on to add I had never felt more powerful, more mobile, more in
    command of a rich set of tactical choices. This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation Truly, Halo Infinite is a world in which I love spending time and that Im thrilled to return to, both as a designer and a player. On behalf of the entire team, thank you for your patience and your passion. (Image credit: Microsoft)

    Staff turnover nothing to worry about
    Following the departure of director Chris Lee from the development of Halo Infinite, Phil Spencer has said that staff turnover isnt anything to worry about. In an interview with GameSpot , Spencer said I dont have any specific concern about 343. I actually think in the long run, turnover is a healthy thing because we want people who are really motivated by the things that theyre working on.

    Spencer expressed faith in Bonnie Ross and said that he was feeling good
    about Halo veterans, Jospeh Staten and Pierre Hintze joining the team as project leads for the games campaign and multiplayer respectively.

    Spencer also touched on the games delay coming soon after its underwhelming July showcase, explaining that sometimes whats being reported doesnt line up with the timeline of events, stating Sometimes what hits the press, or when certain things get announced internally, have actually happened months beforeIts not always accurate when these things line upwe did take the feedback coming out of the July showcase event seriously, both on the date
    and what people were expecting from the game.

    Spencer went on to add It was a miss on our part, on my part, to open our
    July showcase with Halo Infinite and then a couple of weeks later have to
    move the date.

    343's vision
    In an interview with GameSpot , Phil Spencer has noted that 343 has a "clear vision" for the future of Halo and has suggested that it won't be gritty realism. In the interview, Spencer said:

    "I think there were certain people that were looking for Halo Infinite to be this lifelike gritty real-world looking game when we first showed it. And for those of us that have been around Halo for a long time, that's never been Halo. It's always had a certain palette and a certain look and I actually think there's more games in the industry now that are, it's less about how realistic or how M-[Rated] can I make a game and more about the fun and engagement that games have. And that's where I really think that Infinite is going to shine."

    Still on track for 2021 according to insider
    A Twitter user by the name of Klobrille claiming to be connected with Xbox has tweeted that Halo Infinite is on track for its 2021 release date, stating that the game is more or less finished and focus has moved to technical aspects. This is, of course, not official word from Microsoft and Xbox and while Klobrille has previously been accurate in details they've leaked this should be taken with a pinch of salt.

    Director departure
    In another blow for the development of Halo Infinite, Bloomberg has reported that the games director, Chris Lee, has departed the project. This makes him the second top director to leave the project in two years.

    The departure comes after the games recent delay announcement. Lee has told Bloomberg that he has stepped back from Infinite and is looking at future opportunities, adding I believe in the team and am confident they will
    deliver a great game and now is a good time for me to step away.

    In a statement, Microsoft has said that Chris Lee remains a Microsoft
    employee and while he has stepped back from Halo: Infinite right now, we appreciate all he has done for the project to date.

    Customization concerns
    343 Industries has responded to players who have expressed concern and confusion over Halo Infinites customization system.

    In a thread of tweets, community manager John Junyszek explained the changes being made to the system, saying that the new Coatings are only one part of how players will choose their look in the game. I'm seeing a decent amount of confusion around coatings out there, so I wanted to jump in and address some of the common talking points. Thread below! https://t.co/D6tP6pgSZU October 24, 2020 See more

    According to Junyszek, Coatings and colors will be able to be earned in-game, not only purchased. He also added that while moving away from the old system was a tough call it has made it possible to go into greater detail and variation with Armor color, materials, patterns, etc.

    In a Halo Waypoint post in December 2020, Lead Progression Designer Chris Blohm elaborated on Infinites new customization, saying that:

    The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels. To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from the early days primary and secondary color. This decision was not made lightly, but it has laid the foundation for greater detail and variation when it comes to color customization.

    We have looked at the system and we understand the concern. In our recent value balancing pass, which was a direct result of community feedback around coatings, we have looked hard at how many coatings are in the starting set
    and how many and of what quality are unlocked via engagement vs other
    systems.

    Coatings are one part of the customization picture, but we feel all-up we
    will hit our goal for player representation by offering more possibilities across the entire system. While this does mean losing some player control, it increases the depth of customization that we can achieve internally and that you can ultimately show off publicly. (Image credit: Microsoft)

    Rumors of new features being added to Halo Infinite
    A Twitter user under the name Qilin, claiming to be involved in the development of Halo Infinite, has said (via GamesRadar ) that Halo Infinite
    is "looking amazing" and that "new features" have been added in early stages. There are no specifics on what these new features might be but other tweets from Qilin also say that the developer is "taking our time to perfect this
    now that we got a delay".

    Of course, as with anything that isn't coming from a confirmed Microsoft or 343 Industries source, we should take this with a pinch of salt. While this
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