Diablo 4 release date, trailers, news and rumors
Date:
Thu, 01 Jul 2021 13:32:47 +0000
Description:
Diablo 4 has been confirmed, Lilith is the daughter demon... but there's so much we still don't know.
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Can't wait to sink your teeth into Diablo 4? Then look no further than our comprehensive guide to everything there is to know about Blizzard's upcoming, hotly-anticipated hack 'n slash adventure that will continue the series'
tried and tested demon slaying action.
Diablo series is undergoing quite the resurgence right now. Diablo 4 was
first announced at Blizzcon 2019, and development has been steadily progressing since. Diablo 2 Resurrected , a remaster of the PC classic, is also on the horizon, as well as Diablo Immortal releasing on Android and iOS devices soon. The nine-year-old Diablo 3 (yes, nine!) is also still going strong with continuous support.
With so much Diablo content still to look forward to, we're unarguably most anticipating the release of Diablo 4, and thanks to Blizzard's quarterly development updates on the game, we're looking forward to it more than ever before. LATEST NEWS: DIABLO 4 DEVELOPMENT UPDATE SPILLS THE GUTS
Blizzard's quarterly development update on Diablo 4 detailed how players will be able to intricately customize their heroes like never before, adding features like facial hair, jewelry, tattoos and more. We were also granted a sneak peek at the massively macabre monsters we'll be slaying by the thousands.
Far from being secretive, Diablo 4's development team has been providing regular updates on the game and its progress, so we know that Diablo 4 will
be an isometric action role-playing game (RPG), in which we'll see the return of Lilith, the daughter of Mephisto. We also know that the game will feature an open-world map, a non-linear campaign and optional PvP elements, with five customizable classes to choose from, four of which are already announced.
What's more, it's being designed in a brand-new engine for PS4, Xbox One and PC. Given Sony and Microsoft have now launched the PS5 and Xbox Series X , it seems likely that the game will also be available on these consoles.
A key thing we don't know is Diablo 4's release date. Although it seems
pretty much certain that the game won't be released in 2021 and as Blizzcon 2021 won't be taking place we're not entirely sure when more of our questions will be answered. In the meantime, heres everything we know so far about the long-awaited RPG from Blizzard. Cut to the chase What is it? The next installation in the veteran action-role playing dungeon-crawling series, Diablo. When can I play it? The Diablo 4 release date is unconfirmed, but
'not soon' is what we're hearing. What can I play it on? Xbox One, PS4 and PC (likely PS5 and Xbox Series X too). Diablo 4 release date (Image credit: Blizzard Entertainment)
Bad news here: Diablo 4 probably won't be released anytime soon. At a
Blizzcon 2019 deep dive on the game, the game's director said that he doesn't expect the game to be finished anytime soon, "even by Blizzard's standards of soon."
That said, the fact that the team is developing the game for PS4 and Xbox One heavily implies that the game will be released within the next two to three years - as the lifespan of those consoles won't be long now the PS5 and Xbox Series S are on the market.
In February 2021, Activision Blizzard confirmed that it doesnt expect Diablo
4 to launch in 2021. During a financial call, Activision Blizzards CFO,
Dennis Durkin, said the companys outlook doesnt involve Overwatch 2 or Diablo 4 releasing in 2021.
According to Durkin , the company expects Blizzards net bookings to grow given the momentum in World of Warcraft and the other growth initiatives we have in the business, but added, Our outlook does not include Diablo 4 or Overwatch 2 launching in 2021. And while Diablo Immortal is progressing well, and we anticipate its launch later this year we dont have any material contribution from the title in our outlook presently.
So, at the moment, Diablo 4's release date is still a mystery. Diablo 4 wishlist : 7 lessons Blizzard can learn from Diablo 3 Diablo 4 trailers
The latest glimpse at Diablo 4 came during BlizzCon 2021, when Blizzard unveiled the game's fourth character class: the Rogue. In her very own trailer, the Rogue is shown to be fast and deadly in some brief gameplay
clips accompanied by an overarching cinematic.
Post BlizzCon 2019, GameInformer brought us plenty of gameplay from Diablo 4 to pore over. Familiar in the best possible way, this footage showcases
Diablo 4's return to an intensely Gothic game world and that addictive gameplay loop that's made it so famous.
Given the game's release is some time away (maybe years) it's possible that everything in this footage could change. But it's exciting to get a glimpse
of the direction in which the game's development is going.
Below you can watch videos of the the game's three classes in action: Barbarian, Sorceress and then Druid. All in all it's about an hour of
gameplay which is quite something. Given the game is still a while off yet, maybe ration it.
Diablo 4 was officially announced at Blizzcon 2019 where we got the chance to see both the announcement story cinemati and the first gameplay trailer.
Check both trailers out below: Diablo 4 news, previous leaks and features
Enhanced character customization
Blizzard is pushing player character uniqueness harder than ever before in Diablo 4. Diablo 3 did a good job of changing your hero's appearance over
time based on what gear they had equipped, but it looks like Diablo 4 is taking it to the next level in terms of the options players will have
creating a style all of their own.
Announced during Blizzard's quarterly update on Diablo 4, players will be
able to carve out a unique look for themselves with armor styles, tattoos, makeup, jewelry, facial hair and more.
"The look and feel of the classes has always been one of Diablos secret ingredients, each class instantly recognizable and imbued with a strong and unique personality," Diablo 4 game director Luis Barriga explained.
"Diablo IV offers players more customization options than ever in a Diablo game, which makes achieving that result more challenging, but the outcome is well worth it. Your Barbarian is different from anyone elses but still feels undeniably like a Barbarian. With monsters, the focus has been on creating
new foes and updating classics drawn from the pantheon of atrocities in our previous games, while using new processes and technology to their fullest." (Image credit: Blizzard)
Blizzard emphasized its commitment to making deeper visual customization possible, with art director John Mueller explaining the developer had to "completely rebuild [its] rendering engine and authoring tools..."
Character customization is certainly both looking and sounding impressive in Diablo 4, and is sure to be a huge selling point for more casual fans or newcomers, as well as giving those who stick to the game ample reasons to
fine tune their character long after the story content has wrapped up.
Fashion and character appearance are often considered to be a worthwhile endgame endeavor in games that feature heavy customization, and rightly so. We're definitely looking forward to seeing all the crazy, stylish heroes the community can produce when Diablo 4 releases.
Grotesque new monsters
Blizzard is starting to grow more confident in its Diablo 4 development updates, and that showed tremendously with the showcasing of some in-engine monster designs. Rest assured, the beasts, demons and otherworldly creatures we'll be fighting in Diablo 4 look intimidating and fittingly grotesque: everything you'd want from a Diablo game, really.
Diablo 4 art director John Mueller states that [at] this point the work is a very good representation of what you will see when the game is in your hands.
As such, we can begin to imagine (or perhaps we really can't, depending on
how many of these creatures' looks will be beyond human comprehension) what manner of creatures we'll be put up against in Diablo 4. And the best part is that the art direction looks to be taking inspiration from earlier games in the series, deviating from Diablo 3's colorful, cleaner look.
BlizzCon 2021 cancelled
Activision Blizzard has announced that the physical version of BlizzCon 2021 will not be taking place this year, reducing our chances of seeing a big Diablo 4 announcement towards the end of the year.
"The ongoing complexities and uncertainties of the pandemic have impacted our ability to properly move forward on many of these fronts, and ultimately were now past the point where wed be able to develop the kind of event wed want to create for you in November," writes Saralyn Smith, Executive Producer of BlizzCon.
Instead, another online event, like this year's Blizzconline , will be held
in early 2022 with "smaller in-person gatherings" of some kind as well. More details on this are expected early in 2022.
Advancing the genre
In a recent conference call for its financial results in the first quarter of 2021 (via PCGamesN ), Activision Blizzard mentioned Diablo 4. The companys chief operating officer Daniel Alegre said that development is progressing well and that the company feels that Diablo 4 will advance the art of the action-RPG genre.
PSN upload?
Activision has apparently uploaded a game to the PlayStation Network
database. With PS4 and PS5 builds, the game is 44GB and, according to Twitter user Justtinxrubin (via Wccftech ), there a Diablo 4 logo in the distribution assets. While this doesnt mean that the game will release any time soon, its possible that, if this is accurate, it could point towards the game's developers doing some kind of closed testing soon. Yes its definitely Activision. look up Oberon on
https://t.co/4PHnkrQPQK Theres a PS5 and PS4 content-id codename WELOOOOVEDOGS both are Diablo IV
https://t.co/3WjvStPW1L May 17, 2021 See more
Diablo 2 Resurrected's technical alpha bodes well for Diablo 4
We dont know the exact release date for Diablo 4 just yet but our recent experience playing in Diablo 2 Resurrecteds technical alpha has made the wait even harder.
The modernizations and tweaks that weve had the chance to see, including improvements to gameplay, audio and visuals (that 4K facelift!) have made Diablo 2 really enjoyable but theyve made us more excited for what Diablo 4
is going to bring to the table.
We want something that takes the learnings of Diablo 3, and wraps that in the gothic, gory atmosphere that made Diablo 2 so imitable and inviting. And,
from what weve heard about and seen so far from Diablo 4, thats exactly what it will be, bringing open-world mechanics, slick visuals and always-online drop-in-and-out multiplayer on top of all the modern advancements the series has built up over Diablo 3s lifespan.
While the wait feels painfully long for Diablo 4, at least we know that
Diablo 2 Resurrected will be capable of tiding us over.
More on Diablo 4s open world
We interviewed Diablo 4s art director John Mueller and lead designer Joe Shelly at BlizzCon 2021, getting the chance to find out more about the
series' shift to an open world and how it's going to work, especially with "each of its five regions being up to 10 times bigger than any of those in Diablo 3."
A key element of Diablo 4 is that it wont follow a standard path of linear
Act progression. Theres an entry point in the game, then theres a point when things diverge and you have a lot of options about which way you can go, John Mueller explained. For the first part of the game theres a path in, then a
lot of options about where you can go from there. At a much later point it converges back together for the final act.
An example of this is that after the opening segment of the game, youll be able to pursue three quest lines in three regions of the world in any order you like. That's not to say that Diablo 4 will stray into completely open territory though; Mueller confirmed that there will be no branching
storylines or dialogue options.
Beyond the quest, players should expect plenty of fun things that pull you
off the path. Describing how a day of playing Diablo 4 might look, Joe Shelly said, "You might waypoint into the Fractured Peaks, hop on your mount, ride out to a camp, complete it, along the way you might get distracted by an
event maybe some Goat Men are harassing some villagers. Then, having
completed the Camp you might discover that a World Boss has showed up in Scosglen, so maybe you head up there to deal with that with some other players.
There will also be a Camp system which will see players find camps in the
open world populated by different kinds of enemies, with Mueller stressing that every camp that the designers have done has been unique theres always cool little scriptures, lore bits, that kind of stuff. Defeating the enemies in these camps will free the residents of Sanctuary, which results in
knock-on effects that show off the newly reactive world.
From what we can tell, it looks like Diablo 4 is trying to avoid
fragmentation with a world that seamlessly brings together its different elements and encourages players to engage with them.
PvP detailed
During BlizzCon 2021, the Diablo development team took the chance to do a deep-dive into some of Diablo 4s PvP elements are going to work when the game launches.
In Diablo 4, PvP is entirely optional and can be accessed in the Fields of Hatred, areas integrated seamlessly into the main games open world.
When players enter these areas, theyll find a mix of PvE and PvP gameplayas well as being able to kill one another, players will have monsters to contend with and its possible to team up and take down a monster before turning on
one another.
The aim of the Fields of Hatred is to gather shards of hatred. These can be earned by doing a number of things in the Fields of Hatred, from killing
other players and monsters to less violent acts. At first, these shards are completely possible to lose if you die, so if you want to lock them in youll have to take them to an altar to purify them. This in itself is a dangerous act and puts a target on your back.
As Shards of Hatred are a currency, once purified they can be spent at
special vendors so there is a real incentive to collect them. Getting them is a high-risk, high-reward process.
It seems that engaging in PvP combat isnt always necessary in the Fields of Hatred, though. In an interview with Eurogamer , John Mueller said that hell go into the area and do some of the events or try to kill one of the bosses, which adds this element of tension because you never know if somebody might come in and try to go hostile on you while youre doing stuff like that.
Players who really just are out for blood, though, can make use of a new mechanic called the Vessel of Hatred. The more people a player kills and the longer theyre hostile, they become marked on the map of other players. This means players can either stay away from you or form an alliance to bring you down. Vessels of Hatred are likely to be attractive targets as theyre going
to be in possession of plenty of shards of hatred.
Fortunately for players who cant think of anything worse than PvP, its going to be entirely optional.
Rogue Class unveiled
During BlizzCon 2021, one of the biggest bits of Diablo 4 information
revealed was the games fourth character class: the Rogue.
Blizzard itself has described her as an adaptable, agile warrior who can specialize in ranged or close quarters combat. She can best any foe with her imbued weapons, perform powerful combo attacks, and can augment her arsenal with deadly poisons and shadow magic to slay demons with impunity.
In an interview with Polygon , Diablo 4 game director Luis Barriga and art director John Mueller have said that the character of the Rogue actually
feels really fresh for Diablo 4. Though the team has taken the Rogue from the original Diablo as an aesthetic and fantasy starting point and there are elements of of the Assassin and Demon Hunter classes in there, there are also some new ideas that we felt specifically appropriate for the Diablo rogue.
Some of the features unique to the rogue include a weapon imbuing system and the options to choose between three different specializations for different styles of play: Combo Points, Shadow Realm, and Exploit Weakness. This makes the Rogue a more flexible character class in a way that the others arent and, of course, there will be customization freedom to create the Rogue you want.
Now that the Rogue has been revealed, were still waiting for the reveal of Diablo 4s fifth character class but at the moment we're not sure when that's coming.
Not in 2021
Activision Blizzard has confirmed that it doesnt expect Diablo 4 to launch in 2021. This comes from Activision Blizzards CFO, Dennis Durkin, who, speaking during a financial call in February 2021, said the companys outlook doesnt involve Overwatch 2 or Diablo 4 releasing in 2021.
According to Durkin , the company expects Blizzards net bookings to grow given the momentum in World of Warcraft and the other growth initiatives we have in the business, but added, Our outlook does not include Diablo 4 or Overwatch 2 launching in 2021. And while Diablo Immortal is progressing well, and we anticipate its launch later this year we dont have any material contribution from the title in our outlook presently.
Quarterly update - September 2020
Another quarterly update about the game , which dives into skills and
talents, enchantment system and some end-game progression details have been shared in September by David Kim, Lead System Designer for Diablo IV.
Before going into the main topics, Kim gave a quick update regarding a previously mentioned system - the Ancestral/Demonic/Angelic power. As it stands, the idea "just isn't cool enough" and it will be worked on going forward.
Legendary Items
Due to player feedback, the devs are keen to avoid a situation where a character's power is too dependent on legendary items. To this end, the current plan is to "put more of the player's power back into the character to make build choices more impact, rather than have the majority of player power coming from the items they have equipped."
We've been told to expect more on legendary items in the next blog post.
New Skill System
Diablo IV is going to make some huge changes to skills and talents. The blog post indicates that, due to community feedback, the talents system needs
"more depth." Skills, as well, were labelled "too simple" because it "created issues where a player would have no meaningful reason to spend their skill points."
To illustrate this point, Blizzard shared a screenshot of the Sorceress skill tree.
Looking at the Sorceress skill tree, you can see all the branches contain skills and skill upgrades, while the roots contain powerful passive effects.
As you level up, you'll get more skill points. That means you will be
spending your skill points in the upper 'Skills' section of the tree which unlocks new skills, additional functionality for skills, and unlock Passive Points. You will be able to spend passive points on the lower Passive section of the tree.
Explaining the skill tree, Kim writes: "The Skill Tree you see above consists of many specific nodes, a sample of which you can see in the screenshots above. If we imagine every single node on that massive Skill Tree affecting different skills in different ways, the path that you decide to take will determine big power increases and playstyle choices."
Importantly, the blog post goes on to explain that through the course of the game player will not be acquiring every single one of these Skill Tree nodes. "Were currently aiming for 30~40% of the nodes filled in for end game, so
that players can have very distinct, and different ways they build out their character."
Sorceress Enchantment system
The team is currently looking into more unique class-specific abilities, just like the Warrior's Arsenal system which allows those classes to change
between deadly weapons smoothly.
"Weve also been exploring unique class mechanics for our other classes. The main goal for us here is to have very unique class-specific mechanics in Diablo IV."
This blog post highlights a possible idea for the Sorceress class, called the Enchantment system.
Here, the Sorceress would be able to place a skill in either an active skill slot and a special Enchantment slot (which would be unique to the Sorceress). Placing a skill into the latter option will take the skill out of use for
you, but instead, give you a unique bonus power.
Kim explains this system using the Meteor skill. "Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you wont be able to control your Meteors, but theyll fall onto enemies periodically." Check it out in action here .
The team is also looking at a Druid-specific class mechanic as well, and
we'll no doubt hear about that as time goes on.
End game progression
The end game in Diablo is always the true game and some small details on how progression will work have been shared, albeit rather cryptically.
"This important feature is going to take a little more time (it wont be in
the next blog), but we wanted to mention it here because it will be the other significant source of power that comes from your class."
Whatever this new system being teased is, the post explains that it is intended t provide more depth and replayability than the Paragon system from Diablo 3.
"We, and many Blizzard gamers, have talked about the concept of easy to
learn, difficult to master. We believe that the end game progression system
is where the difficult to master component will come in and should meet the expectations of the most hardcore Diablo players out there."
It's important to remember that none of this is set in stone as the final
game is still in development. (Image credit: Blizzard)
Quarterly update - June 2020
In the absence of BlizzCon 2020 Blizzard has posted a brand new quarterly update for Diablo 4, detailing how the development of the game is progressing as well as some new details.
The first and most important thing to be gleaned from the post by game director Luis Barriga is that, despite the home working thats been made necessary by the ongoing coronavirus pandemic, progress on Diablo 4 seems to be going at a good pace.
The development team has managed to make an entire area of the game called
The Dry Steppes fully playable, with the campaign, open-world elements, itemization, a PvP subzone, dungeons, and a cinematic for an on-team two-day playtesting session. This doesnt mean the game is ready for any kind of Alpha or Beta yet as theres still a lot of work ahead but this test has enabled new insights and revelations detailed below.
Storytelling
The first revelation relates to the games storytelling which will be changed up a little for Diablo 4. First up, the development team will be moving away from the conversation panes of Diablo 3 towards a mixture of tool-generated and choreographed camera angles that should improve both simple and complex NPC interactions. Diablo 4 will also make use of real-time cutscenes to bring a cinematic feel to some of the games more important narrative moments as
well as a more seamless transition back to player-controlled gameplay.
Open World
Also up for discussion is the series new open-world approach to Sanctuary in which players will go through the main story campaign while also dipping into side content such as quests, events, crafting and PvPing at their leisure.
As a result of the playtests, the team was able to see that, on average, it took a few hours to complete the main campaign content in the Dry Steppes, though those who focused solely on the story got through the arc in less than half the average time. These players were, however, able to dive into the
side content afterwards and it was decided that giving players the freedom to go at their own pace should make playing and re-playing the campaign more enjoyable.
Other important aspects of the open-world system mentioned include camps and mounts. Camps are locations in the game that are overrun by enemies but when theyre cleared out theyll become safe havens for the player, populated by
NPCs and a waypoint. Each camp will have a back storyexamples given include curses and spiritsbut a lot of the storytelling will be visual and finding
the camps will require exploration since the main quest wont explicitly guide players to them.
Mounts can also be found while playing the game and theyll help players move around the open world more quickly. While theres more work to be done on
them, at the moment its possible to customise mounts and it seems itll also
be possible to ride them during combat as the post explains that some fine-tuning needs to be done as its currently too easy to get dismounted by a random enemy projectile.
Multiplayer
When it comes to multiplayer, the development team is trying to ensure that including shared open-world elements wont make the game feel like an MMO. According to Barriga the game stops feeling like Diablo and the world feels less dangerous when you see other players too often or in too high numbers.
To keep things under control, dungeons and key story moments will always just be players and their party. When towns become social hubs, however, and players are on the move theres a chance theyll run into strangers. Naturally, theres an even greater chance of encountering other players in areas where world events are taking place.
Players will never be forced to join a party so those who prefer to go solo will still be able to head to an event and take part. Those who do want to team up, however, will have new tools available to find a group, whether by activity or proximity in the game world.
According to Barriga, even in these early stages, Diablo IV is very fun to play. In future updates, there will be more on how the games classes are developing as well as talent trees, items and music.
Blizzcon 2020 cancelled
After a few uncertain weeks of trying to decide whether or not to cancel BlizzCon 2020, Blizzard has finally declared that its annual gaming
convention officially cancelled at least for this year.
BlizzCon Executive Producer Saralyn Smith recently took to the BlizzCon website to announce that BlizzCon organizers have decided against holding an event this year, citing health and safety concerns as the main reasons.
Blizzard won't be holding a digital alternative in 2020, as Smith noted the company needed more time to adapt the BlizzCon experience to an online event. So when will we get more Diablo 4 news? We can only hope the company will
give us some juicy updates later this year, even if we won't have the spectacle of Blizzcon.
Rod Fergusson's teasing tweets
After departing The Coalition to lead Blizzard's Diablo team, Rod Fergusson has been posting some interesting tweets about what he's seeing behind-the-scenes of Diablo 4's development in the first few days of his new job. In his short time with the team, Fergusson has praised the "beautiful, yet disturbing" imagery created by the art team. We'll be keeping an eye on his Twitter feed over the next few days to see if he mentions anything else about Diablo 4. Day 2 - I got access to the #Diablo4 art archive today and
OMG there is some very beautiful, yet disturbing, images in there. Very cool. So much talent on this team! #excited #alsonightmarefuel Any possible picture attachment has been redacted. March 5, 2020 See more
Quarterly Update - February 2019
As promised, Blizzard has posted a quarterly update for the development of Diablo 4. The lengthy update, published to the Blizzard website, has words from Angela Del Priore, Lead UI Designer, and Candace Thomas, Senior
Encounter Designer.
Angela Del Priore's update delves into UI changes, couch co-op and controller support.
UI changes
As far as UI changes are concerned, the inventory will not have different-sized items "to avoid interrupting gameplay with pockets of inventory management". Item icons are being re-approached with the aim of giving them "natural texture and realism" opposed to the "painterly style" initially pursued. In line with achieving greater realism, the brightness and saturation of icon backgrounds has been toned down and rarity indicators are visually more subtle.
Based on more non-specific feedback, the inventory has also been reorganized for a more "balanced composition".
In addition to this, there will be more flexibility in binding options based on players asking "to rebind their primary skill to anything but the left mouse button so that they could separate moving from attacking." As well as making it possible to assign any skill to any slot from the start, all skill slots can have their keys rebound with the intention to support skill rebinding on controllers too.
Finally, the game's action bar's location has been up for discussion and
based on feedback and field-of-view it's been decided that it will take a left-corner position on consoles while PC players will be able to choose from a corner or centre position. (Image credit: Blizzard Entertainment)
Controller Support
Diablo 4 will support controllers on PC and according to Blizzard the aim is to give players "the ability to switch between the two options freely". As a result, a more unified UI is needed while "keeping established keyboard and mouse conventions" and "creating controller-friendly shortcuts or alternate flows". Efforts are apparently being made to ensure both inputs feel "native" to the game.
Couch Co-op
For Diablo 4 the development team is looking to improve the 2-player co-op experience from Diablo 3 and set up "core progression UI screens such that they can be opened independently or at the same time."
Senior Encounter Designer Candace Thomas, on the other hand, gives fans a
look at a new kind of enemy that will feature in Diablo 4: Cannibals.
New enemy: Cannibal Tribes
Cannibals are one of the monster families that will feature in Diablo 4 alongside other such as the Fallen and the Drowned.
For Diablo 4, the team aims to "build Sanctuary as a living, breathing characterespecially through its creatures" and so its monsters have been re-imagined in a more gritty style.
According to Thomas they have "lovingly handcrafted every creature youll encounter from the ground up: that includes demons, NPCs, Act Bosses, and
even the skittering critters you can crush underfoot. Though we still pay tribute to some hallmark gameplaysuch as Fallen Shamans resurrecting other Fallenwe have completely reimagined things in other places."
The lore around the Cannibals states that no one knows where they've come
from but the rumor is that they're a former band of barbarians, exiled to the Dry Steppes where they prey on caravans and villages.
The Cannibal family has four members, each with a unique weapon, silhouette
or stance so you can tell them apart. Two of them are melee combatants, one with a two-handed greatsword cleaver; the other with a lightweight halberd.
The bruiser member uses a spiked club in each hand to deliver heavy blows while there are also dual-axe-wielding swarmers that unleash faster, flurried frontal attacks. The members are dangerous individually but combinations of their attacks are positively deadly.
Something the Cannibal family doesn't have is ranged units. Instead, they
rely on speed which can make for a very distinctive and stressful combat experience.
Rod Fergusson is overseeing the Diablo franchise
The Coalition studio head Rod Fergusson has announced he's leaving the Gear of War developer to oversee the Diablo franchise at Blizzard Ente
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