12 weird and wonderful console peripherals
Date:
Fri, 12 Nov 2021 16:38:07 +0000
Description:
Were taking a look back over some of the best and worst gaming accessories in history.
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When it comes to gaming, a well-designed and comfortable controller is key. Golden Joystick Awards 2021
We're celebrating 50 Years of Games in conjunction with the Golden Joystick Awards 2021 , theworld's biggest public-votedgames awards show. This year's show will celebrate a milestone in gaming history,the release of Computer Space, the world's first commercial arcademachine in November 1971. And we'll be looking for your votes on the best console of all time (starting 3PM GMT, November 8).
Games and the consoles we play them on can be as advanced as they like but if the actual experience of playing them is uncomfortable or overly complicated, we're just not interested.
Still, game and console developers are adventurous and over the years we've some interesting attempts to add something a bit different to player experiences with peripherals that are either themed or designed to make a console stand apart from others on the market.
Sometimes these efforts prove fruitful and timely like the wildly popular Guitar Hero axes but sometimes they result in weirdness that was either before its time or not suited to any time at all.Just look at the Xbox Kinect
the hopes were high but the sales figures were far from it.
Read on for a selection of some of the kookiest peripherals and accessories we've ever had a chance to get our hands on. Vote for your Ultimate Game of All Time and Best Gaming Hardware of All Time by visiting goldenjoysticks.com - voting ends on Nov 12.
Theres niche...and then theres the Dreamcast fishing rod. Believe it or not this wasnt the first or last gaming peripheral to have been created specifically for fishing games but its the only official first party one. Created by Sega for the Dreamcast, it was launched with Sega Bass Fishing.
The peripheral ended up being compatible with only six fishing games overall but it was also useable with, for some reason, Virtua Tennis and Soul
Calibur, too.
20 years ahead of its time, the Virtual Boy was Nintendos first attempt at virtual reality. The Virtual Boy is a tale of peripheral disaster from beginning to end.
Development of the headset lasted four years but in this time its 3D LED technology was scaled-back as a result of potential health and cost concerns. Youll be relieved to hear Nintendo had the sense to redirect most of these
cut funds into the development of the Nintendo 64. As a result, though, the Virtual Boy was rushed out in 1995 where it was a critical and commercial disaster.
R.O.B, or Robotic Operating Buddy, was launched by Nintendo in 1985 as an accessory for the NES. He was built in response to the North American Video Game Crash in 1983 as an attempt to convince consumers the NES was a toy rather than a console. R.O.B didnt stick around particularly long as he only had support for two games called Gyromite and Stack-Up and players just
werent interested in having a robot buddy play alongside them.
Despite his unpopular reception, R.O.B has later appeared as a playable character in later Nintendo games including Mario Kart DS and Super Smash
Bros Brawl.
Were not sure how wed feel if we walked into someones home and saw this controller sitting on their coffee table. Concerned, perhaps?
This controller was released alongside the PlayStation 2 and GameCube
versions of Resident Evil 4 and as far as novelty gaming items go, its
clever. As far as ergonomics go, however, we think it looks like quite the opposite. How would you even begin to hold this thing? You could find out if you like theres one left in stock on the UK Amazon store and itll only cost you 69.99. At the very least its a great collectors item for the Resident
Evil fanatic in your life.
This Nintendo NES accessory from 1989 actually looks like a little bit like a Fallout Pip Boy. Unfortunately, visuals are where all similarities end. With its motion and finger flexing sensor controls, the Power Glove was supposed
to be a glimpse into the future of gesture-controlled gaming.
Instead it was more of a glimpse into how not to do console accessories. The glove was quickly and cheaply thrown together with specific support for only two games with poor movement tracking accuracy, and was only released for right-handed players.
It had a fairly decent marketing campaign, though, so it sold around 100,000 units in the US. But when it was discovered just how poorly it performed the Power Glove ended up a critical failure.
Remember the spate of complaints from Wii owners who lost their hold on the Wii controller and cracked their TV screens/loved ones? We hope they never considered this accessory.
For anyone who felt that Wii bowling was lacking in realism with the consoles standard controller, however, this was no doubt ideal. To use this peripheral you simply had to open it up, pop your Wii remote inside, and use it like you would an ordinary bowling ball. Well, to a point under no circumstances was this a bowling ball you should let go of.
Unsurprisingly it wasnt an official Nintendo accessory. It also wasnt the
only ridiculous sport accessory with other third parties creating golf clubs, snooker cues, nun chucks, and rowing machines.
Rhythm games have been around for a long time. Though in recent years weve become more accustomed to plastic guitars and microphones, once upon a Dreamcast there existed gaming maracas designed to accompany the game Samba
De Amigo.
The maracas even made a realistic rattling noise, though mercifully it could be silenced.
Konamis LaserScope was an accessory licensed for the NES and designed to accompany the game Laser Invasion, though it was also possible to use it with any game that supported the much more successful NES Zapper. It was essentially a head-mounted laser pen that was supposed to sense when the player said the word fire and fire a shot within the game.
Unfortunately for Konami, reviews werent positive and the microphone was said to be so poor that either it didnt work at all, or fired at any sound at all leaving players wielding their in-game weapon like Scarface. Reviewers werent even swayed by the cross-hair that came down above the wearers eye to make them feel cool/impede their vision.
It isnt often you come across a controller that youd actually prefer to display rather than play with, but the Hori Katana for PlayStation 2 is one such controller. The katana controller was an official tie-in for Capcoms Onimusha 3 and used motion-capture to allow players to emulate the hack-and-slash mechanic of the game by swinging a katana of their own.
It was surprisingly large, though, measuring over three feet in length. So Hori kitted the hilt out with full PlayStation controls for when players arms eventually got tired. Hori were obviously aware that players might be tempted to display it as it even came with a ceremonial stand; considering it cost over $150 youd need to feel like you were getting some secondary use out of
it to justify your purchase.
Nintendo accessories are featuring a lot on this list arent they? Thats what happens when your company is so gosh darn experimental and confident enough
to release peripherals like these: the DK bongos.
Really, the DK Bongos arent all that different conceptually from the instruments we use in the hugely successful Guitar Hero and RockBand games, but its their sheer specificity that makes them weird.
They may have been only compatible with four games, but the DK Bongos were actually fairly popular peripherals. It was just unfortunate for those that loved them that they were compatible with the GameCube and not carried over
to the Wii as its motion controllers replaced the drums.
In a shocking twist, we have another Nintendo accessory for you.
Have you ever looked at a parent using a baby sling and thought man, I could really use something like that for my Nintendo Switch ? No, us neither.
Still, that hasnt stopped this third-party accessory manufacturer.
Sure, this is an accessory that has the potential to be useful itd be great for using motion controls or your Pro controller on the go. Wed maybe close the blinds and use it in the house where no one could see us lazily reclined on the sofa with our Switch safely propped up in front of us.
But we cant see ourselves being welcome on a busy morning train with this thing its hard enough to make space for yourself.
The Kinect wasn't weird exactly in fact its technology was probably just slightly ahead of what the mainstream gamer was looking for but it's a good example of a console peripherythat just didn't do what it set out to. The sales figures started off promisingly, but they topped out at 35 million and software trickled out.
Even when Microsoft bundled the device with the brand new Xbox One console in 2013, it resulted in holding the console back rather than helping the Kinect so great was the public antipathy. Now, the Kinect is no more Microsoft has stopped making it, its dedicated port no longer appears in new consoles and its adapter has been struck from retail listings too.
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Link to news story:
https://www.techradar.com/news/11-weird-and-wonderful-console-peripherals/
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