Taking Final Fantasy 15 away from the Deus Ex studio was 'a big mistake'
Date:
Tue, 24 May 2022 11:11:08 +0000
Description:
Deux Ex studio Eidos Montral was on track to make Square Enix's road trip blockbuster. But then the publisher pulled the plug.
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Deus Ex developer Eidos Montral very nearly made Final Fantasy 15. The studio was put in charge of Square Enixs flagship JRPG project until the publisher changed its mind and took it back home.
Eidos Montral worked on Final Fantasy 15 after Deus Ex Mankind Divided ,
which was its final entry in the series. Development was already underway in Canada when the decision was made, according to former Montral staffer Jonathan Jacque-Bellette. Then they decided to bring it back to Japan, he
told TrueAchievements . Which I think was a big mistake, but its still the truth. Ours was really, really cool.
Since then, the Montral studio has released a Tomb Raider sequel and
Guardians of the Galaxy the latter of which earned four stars from our Vic for its heartfelt and witty story. (Image credit: Square Enix)
The studio would have been the first ever Western developer to put out a mainline Final Fantasy game. In the event, however, Final Fantasy 15 was entrusted to Square Enixs Business Division 2 a classically named Japanese developer and led by director Hajime Tabata. It launched in 2016 to largely positive reviews. Square peg
Though all of this unfolded several years ago, its a story all too relevant today emblematic of Square Enixs failure to fold its Western studios into
the mothership in Japan. That failure appeared to culminate this year in the sale of the publishers entire Western division to Embracer Group for $300m a fairly measly sum in the context of games industry consolidation.
Over the years, Square Enix has more than once lamented the performance of games from Crystal Dynamics and Eidos Montral to the point where failed to meet expectations is almost a meme associated with the company. And in recent years, its struggled to find the best use of those studios talents throwing their weight behind a push into licensed Marvel games that hasnt panned out financially. Now, finally, its thrown in the towel.
Square Enix acquired venerable British publisher Eidos, along with Deus Ex
and Tomb Raider, back in 2009 but you could argue that the two companies never truly merged. Their most famous properties never crossed the membrane, remaining in their continents of origin. Such separation is increasingly unusual in the AAA landscape, where escalating team sizes have seen blockbusters become multi-studio projects developed across multiple time zones.
Whatever paradigm-breaking rethink Eidos Montral could have offered Final Fantasy or Business Division 2 offered Tomb Raider, for that matter never emerged. Though it is worth noting that Square Enixs CGI team in Japan did a fantastic job with Deus Ex: Human Revolutions cinematics. Well always have those, though we didnt ask for them. Deus Ex's creator has a new game in the works - expect whales
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Link to news story:
https://www.techradar.com/news/taking-final-fantasy-15-away-from-the-deus-ex-s tudio-was-a-big-mistake/
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