Gran Turismo 7s music mode might finally convince me to play a racing game
Date:
Thu, 10 Feb 2022 13:56:07 +0000
Description:
I've never been keen on racing games, but GT7's new music mode has me excited.
FULL STORY ======================================================================
Gran Turismo 7 looks like a car fanatics dream. Its a love letter to the growling engines, sleek chassis, and rugged tread of automobiles. Every inch of car and every meter of track will be meticulously recreated in the name of immersive simulation. You might not own a Porsche Taycan , but you can discover what it feels like on the road by hopping in the virtual driving
seat and taking it for a spin.
Thats my impression, at least. Im no racing game savant and certainly no car fanatic. While I have fond memories of tearing up streets in Need for Speed: Underground 2 and exploding motorcycles and monster trucks in Motorstorm back in the heyday of the PS3, Ive steered clear of most racing releases. The sillier titles of the genre might grab my attention, but serious racing sims usually get a pass from me.
The promise of driving exorbitantly expensive cars around a virtual race track, or gradually learning the intricate handling techniques of a McLaren, dont whet my appetite. I need something other than the car, beautiful environments, or the thrill of the race to draw me in. I want some novelty to grab the brunt of my attention, leaving the actual game to sit quietly in the passenger seat. A fitting distraction (Image credit: Sony)
Its a big ask, and one that few developers would, quite rightly, bother catering towards. But GT7 might fit the bill. Revealed during Sonys recent State of Play event, the game will sport a new Music Rally mode that seems specifically tailored for people like me - those who arent content to race around a track unless theres another seemingly irrelevant, but actually more interesting, feature to occupy their impatient mind.
Music Rally looks to be a sort of musical time trial. Youll race around a track against a timer while a banging tune plays in the background. Let the timer tick to zero before you reach the next checkpoint, and itll be race over, so youll need to pass through specific gates to replenish your time and keep in the race. So far, so standard. What shakes things up, however, is the connection between the countdown timer and the music. Time ticks down at the same rate as the songs tempo, so you dont have seconds to count but the BPM (beats per minute) of whatever song youre racing to.
"Music Rally lets you appreciate sweet grooves and sick riffs as you drift around corners at breakneck speeds."
The idea is that you not only drive alongside the music but race against it, trying to match your speed on the asphalt with the song thats blasting in
your ears. Faster songs will be more challenging, as the timer ticks down at
a higher rate, while slower songs are more forgiving, as their slow tempo gives you longer to reach the next checkpoint. Style and genre will determine the countdown timers starting position and track length comes into play, too; youre not racing to get over the finish line but trying to stay in the race
by the time the song ends.
From what Polyphony Digital has shown so far, Music Rally sounds like it will supplement GT7 without interfering with its core gameplay loop. It lets you crack on with a competitive race as usual, but gives you something extra to focus on. The specific hum of your cars engine or the particulars of its handling will no longer be the only novelty to enjoy during a race. Instead, non-car-aficionados can appreciate some sweet grooves and sick riffs as they drift around corners at breakneck speeds. Musical fusion
What really makes the mode special, is its integration. Although its easy enough to stick on a Spotify playlist when playing Gran Turismo, that leaves the music disconnected from the game; nothing more than background sound
thats completely separated from what you're doing on-screen. GT7s Music Rally mode bridges that gap, and while it might not meet the wild levels of interaction of Audiosurf and other music rhythm games, it certainly goes a step further than mere musical accompaniment.
Without the modes competitive time trial component, Id be worried the whole thing would feel pointless. As much as I enjoy listening to tunes while driving, I need an objective to focus on when playing racing games; something to direct my attention back to the screen. What better way for GT7 to do that than by connecting the music going into my ears with the movement going on with my thumbs.
There are a few questions Polyphony has left hanging in the air. Its not yet clear whether every one of GT7s over 300 songs can be used in the new mode,
or whether youll be able to import your own music to use. That last one is probably too large an ask, so dont be expecting to upload a math rock piece
or some prog epic just to see how the tempo changes play out mid-race.
Will Music Rally convince me to buy GT7? Well, not at launch, certainly. But
I imagine a couple of years down the line when Im craving beautifully ray-traced cars and want to give my ears a treat, itll be top of the pile. Even though I might not be part of GT7s primary target audience, Polyphony
has made me excited for a genre I forgot years ago. Thats no mean feat. New PS5 games : the upcoming titles coming to Sony's console
======================================================================
Link to news story:
https://www.techradar.com/news/gran-turismo-7s-music-mode-might-finally-convin ce-me-to-play-a-racing-game/
--- Mystic BBS v1.12 A47 (Linux/64)
* Origin: tqwNet Technology News (1337:1/100)