• Diablo Immortal: everything there is to know about Blizzard's mob

    From TechnologyDaily@1337:1/100 to All on Fri Jan 21 11:45:04 2022
    Diablo Immortal: everything there is to know about Blizzard's mobile game

    Date:
    Fri, 21 Jan 2022 11:37:44 +0000

    Description:
    Everything you need to know about Diablo Immortal and Blizzard's hopefully-not-diabolical plan to bring the ARPG classic franchise to phones.

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    Diablo Immortal is bringingthe worlds premier action role-playing game
    series, Diablo, to mobile devices but, following a delay, we won't get our hands on it until sometime this year.

    Initially announced back in 2018, Diablo Immortal met with some controversy
    as fans weren't enthused by the idea of a mobile Diablo experience. But it seems that, with time and some more information on the game, the tide is beginning to turn. In early 2021, some select publications were given access to an early alpha version of the game and their positive reactions have
    raised hopes. According to IGN , Diablo Immortal is great a proper new entry in the series, and not as some feared - a watered-down mobile lookalike".

    While it initially looked likely that 2021 would be the year Diablo Immortal is unleashed on iOS and Android devices, Blizzard announced in August that Diablo Immortal has been delayed until 2022 to allow for more fine-tuning and improvements.

    We enjoyed our brief hands-on time with the game and are looking forward to seeing more but, in the meantime, we've gathered together everything you need to know about Diablo Immortal, as well as more first impressions from early testers of the game. Diablo Immortal: cut to the chase What is it? A mobile, touchscreen-controlled take on the classic Diablo ARPG formula. When can I play it? TBC 2022 What can I play it on? Android and iOS devices confirmed so far Diablo Immortal release date Image Credit: Diablo Immortal/Blizzard Entertainment

    Diablo Immortal is set to release "in the first half of 2022", according to Blizzard.Whether this will still be the case is uncertain given the ongoing litigation involving Activision Blizzard and Microsoft's planned acquisition of the company .

    Initially Diablo Immortal was due to release sometime in 2021, but Blizzard announced in August that the ARPG has now been delayed until next year as the team needs more time to tune "core and endgame features".

    We'll have to wait for news from Blizzard on a more firm official release
    date but at the moment we only know that more tests are planned for later
    this year. Diablo Immortal trailers

    Developer update in April 2021

    The launch of a closed Alpha test in April 2021 brought with it a video developer update in which we get very brief glimpses at some more parts of
    the game.

    ChinaJoy Gameplay trailer

    Diablo Immortal made an appearance at a gaming convention in China called ChinaJoy, with a brand new gameplay trailer (via BlizzPlanet ). Across around two and half minutes of footage the trailer gives a glimpse of new models, UI and Diablo 2 villain Baal makes a brief appearance.

    BlizzCon 2019 gameplay and development update trailer
    BlizzCon 2019 brought a gameplay and development update trailer for Diablo Immortal which shows some new character classes, gameplay mechanics and locations.Check it out below:

    BlizzCon 2018 trailers

    Two trailers were revealed for Diablo Immortal during Blizzcon 2018 one a relatively extensive look at gameplay, the other a cinematic focusing on the story. Feast your eyes on both below: Diablo immortal hands-on impressions

    We had the chance to go hands-on with Diablo Immortal, experiencing 10 hours of the game and we enjoyed our time with it. We found that "a lot of the Diablo experience has been adeptly preserved in the mobile game" and felt
    that "the game adheres to more of the arcade gameplay of Diablo 3 rather than the more grounded hack-and-slash combat of Diablo 2." You can read more about our early impressions of the game in our hands-on experience . Diablo
    immortal gameplay and story Image Credit: Diablo Immortal/Blizzard Entertainment

    It may be a mobile game but, for the most part, this is going to be the same Diablo you already know and love, albeit with controls designed to make the most out of a phone touchscreen rather than a mouse or controller.

    Developed cooperatively between Blizzard and Chinese devs at NetEase (the company which co-operates Overwatch, Diablo 3 and Warcraft in China), the
    game will be set five years after the events of Diablo 2, and will explore what happened after the Worldstone was destroyed in that game, and the path taken to the dismal world of Diablo 3.

    The likes of Tyrael, Malthael, and Leah and Deckard Cain will all feature in the story, as will the demon hunters Valla and Josen who appeared in
    Blizzards Heroes of the Storm. In terms of foes, expect appearances from Diablos buddy Baal and Skarn, the Herald of Terror. Story beats will be
    dished out via non-playable characters, with additional storylines landing through updates to the game.

    Built from the ground-up, Diablo Immortal will introduce new abilities and techniques not yet seen in a Diablo game. While six familiar classes will be present (Barbarian, Demon Hunter, Monk, Necromancer, Crusader and Wizard
    with the Witch Doctor notably absent at this stage), theyll be able to work together in all-new ways.

    Abilities will be able to be combined to make cross-class cooperative play more exciting. A Wizard for instance will be able to freeze a foe with ice crystals before firing a beam called the Ray of Frost into the crystal. When used individually, the Ray of Frost and ice crystals can only take down one baddie, but if the ray is fired at the crystal, it fragments the beam so it can hit multiple enemies.

    Players will be able to use Ultimate Abilities (charged through repeated
    basic attacks) and Legendary items in order to enhance their powers and unleash well-timed devastating attacks that could give them the edge in a difficult battle. Image Credit: Diablo Immortal/Blizzard Entertainment

    Projectile and melee attacks will also be more clearly directional nowmany attacks will include a directional cone within which to fire them off, which will likely be handy when attempting to trigger the combo moves described earlier.

    The other big change for the game will be the number of players who can team up together. Previously, this has topped out at four for Diablo 3. But
    footage of Diablo Immortal shows as many as ten players banding together to battle foes. Early reports indicate that these large-scale battles will be locked to open-world areas, with instanced dungeons (and the boss-specific loot they offer) instead tied to four-player maximum parties, though a recent trailer from ChinaJoy looks like it has six-player parties available.

    There also seems to be a greater emphasis on environmental and platforming obstacles in Diablo Immortal. The gameplay clip showed levels in which
    players had to abseil down a chasm while battling the forces of darkness, and another where they traveled along what appeared to be a river in a raft, taking on baddies along for the ride.

    The question is how similar will Diablo Immortal be to previous Diablo games?

    Let's take a look at the early review of Diablo Immortal on Forbes , which should provide an initial answer to that question:

    "So, its stripped down. But it plays well with the simplified controls and loot system, and the game essentially looks pretty close to Diablo 3, albeit
    a bit lower spec."

    "Thisisa totally new game, to be clear, not a port. It has a new story and a surprising amount of voicework attached to it, and you will be fighting familiar enemies, yes (Fallen, spiders) but also new ones (Gargoyles). The game is not terribly difficult at the moment, and I havent died once, but it is slowly getting harder in time."

    So it'll have everything you know and love about Diablo, but will still feel fresh hopefully. Youll fight enemies, level up to acquire new skills while dearly wishing that the next felled foe will drop a more powerful weapon, armor piece or accessory to make your coming battles easier. Its an addictive loop that has made Diablo one of the most revered franchises in all of
    gaming. Diablo Immortal reception and controversy Image Credit: Diablo Immortal/Blizzard Entertainment

    Diablo Immortals announcement was met with, at best, a mixed reception. Its been several years since Blizzard released a mainline Diablo game, and so the trailer seemed a tease for those expecting a full PC or console release. As such, the backlash was immediate, with some accusing Blizzard of cashing in
    on fans goodwill, and that the game was merely a reskin of co-developers NetEases previous mobile ARPG titles.

    Blizzard has looked to allay fears, saying that its taking as much care with Diablo Immortal as any of its titles, and assuring fans that its an all-new game worth their time.

    In an interview with GamesBeat , former Blizzard president J. Allen Brack defended the decision to create a mobile game stating that while Blizzard would like its core fanbase to give the mobile release a chance, it's understood that "every game is not going to be for every person".

    Brack added that as a mobile title, Immortal will, of course, be "different" and that it's not trying to replicate the PC experience" but promised, "its going to be a good, authentic experience for the Blizzard games we bring to that platform."

    However, so great has been the animosity that Blizzard has had to show its hand for further titles earlier than expected. Diablo 4 was officially announced at Blizzcon 2019 but, previous to this, Blizzard revealed that Immortal was not the only Diablo game currently in the works.

    In another interview with IGN , Brack said that the fan reaction to
    Immortal's reveal had taught Blizzard "a huge number of lessons". Brack acknowledged concern that Blizzard was moving away from PC releases in favor of mobile but said that this mobile release "doesnt mean were not going to be continuing to make awesome PC games and awesome console games like we have in the past". Diablo Immortal pricing and in-game purchases Image Credit: Diablo Immortal/Blizzard Entertainment

    In December 2020 it was confirmed that Diablo Immortal is going to be a free-to-play game with optional in-app purchases.

    In the announcement, Blizzard said: "We plan on supporting Diablo Immortal with a constant cadence of free content, including new gear, features, classes, stories, and areas to explore. We also want to make sure every purchase feels fair and is guided by a clear set of values that place an emphasis on the player experience for all players."

    In-app purchases are going to be "entirely options" so they aren't going to involve things like buying equipment - that can only be had by playing the game. Instead, in-game purchases will allow players to buy gems, crests and reforging items. In the BlizzCon 2021 Q&A , it was said that there are plans for a battle pass system with free and paid tracks.

    When Diablo Immortal launches itll have six core classes and the team is planning to add more along with extra areas and content. This will also be free to every player and no classes, zones or other content will be
    paywalled. In-game purchases should never circumvent gameplay. We want to structure our purchases so its a bonus and you feel good about it, lead designer Wyatt Cheng said.

    In an early test of the alpha version of the game, one reviewer wrote for IGN :

    "I wasnt able to spend real money during the alpha, but I felt no compunction to do so, nor did I feel like I was missing out on anything by purely playing Immortal free-to-play."

    "This game has an awful lot of compelling gameplay and content for free, and all future content will also remain free, whether its new gear, areas, features or even classes. The proof will be in the playing, of course but, at this point, the real-money options seem like they wont be necessary to enjoy Diablo Immortal, but instead will be a nice bonus for those that are already in deep." Diablo Immortal news and rumors Image Credit: Diablo Immortal/Blizzard Entertainment

    Delayed to tune "core and endgame features"
    Blizzard announced in August that Diablo Immortal will no longer release in 2021, with the team now aiming for release in the "first half of 2021".

    "Following feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features," Blizzard wrote in a blog
    post announcing the delay. "For example, were iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. Were also working to provide controller support for those who want to play our game in a different way. However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the
    whole game."

    BlizzCon 2021 canceled
    There was no update on Diablo Immortal at BlizzCon 2021 as Blizzard canceled the event.

    The ongoing complexities and uncertainties of the pandemic have impacted our ability to properly move forward on many of these fronts, and ultimately were now past the point where wed be able to develop the kind of event wed want to create for you in November, Saralyn Smith, Executive Producer of BlizzCon, wrote in an announcement .

    An online event with smaller in-person gatherings will apparently be held in early 2022, much like BlizzConline 2021. More details on this are expected at a later date.

    Cycle of Strife and PvP
    We had the chance to sit down with some of Diablo Immortals' developers to discuss the games faction vs faction PvP mode, Cycle of Strife, currently being tested in closed Alpha. With players taking part as Shadows, Immortals or Adventurers, competing in cycles, Diablo Immortals PvP is quite unique and potentially complex, particularly for a mobile game.

    So part of [Cycle of Strife] was that [Diablo Immortal] is an MMO, part of it is we want to have a big social structure, and part of it was some more
    recent Diablo games didnt have PvP, Senior System Designer Kris Zierhut told Techradar. This is really the first big PvP system that Diablo has ever had.

    At the moment, the team is still adjusting and tweaking Cycle of Strife but even on release, Cycle of Strife will continue to change as more content is added and items are rebalanced. See more detail on Cycle of Strife in our
    full interview .

    A much richer endgame experience than Diablo 3
    Diablo Immortals endgame will apparently be much richer than that in Diablo 3, the games senior combat designer Julian Love has told Pocket Tactics .

    One of the things that we really want is for players to have lots of
    different things to do in order to progress their characters, Love says. We have things like elder rifts, which are an incremental improvement on greater rifts. Then youve got the Helliquary, youve got bounties, youve got PvP. Theres also the Cycle of Strife that includes an adventurer thread, which is for people who are more PvE focused.

    Typically, when we think about games, we think about leveling up through the storyline, seeing all the zones, then you reach a level cap, and thats where the game ends. But in the case of Immortal, thats really kind of where a
    whole new version the full-blown version of the game begins, in that all of these systems are unlocked for you and all of that variety is at your disposal.

    Love touches on the games MMO nature and how this more social environment plays into the endgame. The Helliquary, he explains, is a big endgame system where you are setting yourself up against these really large demons that are very intentionally difficult to fight. Youre going to have to prepare for those, youre going to have to get good at them, youre going to have to go out and engage in other aspects of the game in order to take them on.

    Of course, players are going to share stories about those kinds of challenges with one another and reach out to others within the game in order to discuss those things. If it was an entirely single-player experience, those stories wouldnt get shared and referenced as much as when you have a social environment.

    Closed Alpha introduces new content
    A closed Alpha for Diablo Immortal began in 2021 and introduced plenty of extra content. Accessible only to a limited number of Australian Android players at the time, the Diablo Immortal beta built on December 2020's technical Alpha by adding a new class (the Crusader), new zones, a new
    dungeon and some endgame content. Stay awhile and listen to #DiabloImmortal's Lead Designer Wyatt Cheng, @candlesan, detail what's new in the Closed Alpha. New Class - Crusader New Zones & Dungeon Expansive Endgame Content Pre-Register: https://t.co/AY1Vn89lfk pic.twitter.com/EaRJgb9Nbx April 21, 2021 See more

    The addition of the Crusader means that five of Diablo Immortals six launch character classes have been tested, with only the Necromancer left to go.
    More classes are expected to be added to the game after launch.

    The new zones included in the Alpha were Mount Zavin, the home of the Monks, who are among Sanctuarys most deadly warriors and the Frozen Tundra, a region where war festers around the great mountain of Arreat, where the Lord of Destruction still threatens the world. The Frozen Tundra is also the home of the games new dungeon, the Cavern of Echoes, in which adventurers will need
    to ward off the cold embrace of death as they seek out the Iceburn Tear.

    On top of all of that, there was a new PVP mode being tested. Called the
    Cycle of Strife, it sees three factions - adventurers, immortals and shadows wage war for the Eternal Crownan ancient source of power central to the Cycle of Strife.

    Before getting to the Cycle of Strife, though, players were able to opt in to prove themselves in the 8v8 Battlegrounds in the city of Westmarch. On top of all of that, the blog post detailing the Alpha said there was also new Legendary items and Legendary gems, an additional Paragon Tree, two extra skills per class, a test experience teeming with new quests, bounties, and more!

    Finally, there's the Helliquary. This device came to players after they
    finish the Main Quest in Bilefen and it "allows heroes to locate powerful demons and trap them! Once the demons are defeated, the Helliquary can turn their Demonic Remains into power the Hero can take advantage of."

    Minimum device requirements for Technical Alpha
    In a blog post detailing the Alpha for Diablo Immortal last year, the
    minimum device requirements to take part were revealed and were as follows:

    Android Minimum Requirements CPU - Snapdragon 670 / Exynos 8895 and higher GPU - Adreno 615 / Mali-G71 MP20 and higher RAM - 2GB of RAM and higher Version: Android OS 5.0 (Lollipop) and higher

    Apple Minimum Requirements iPhone 8 and higher Version: iOS 12 and higher

    The Horadric Bestiary
    The Diablo Immortal Twitter account has been tweeting out some entries in
    the Horadric Bestiary, seemingly revealing some of the creatures that youre likely to come across in Diablo Immortal with a description and a brief video of artwork.

    The Tweets are being posted once a week and thus far weve seen descriptions and images of things like the Hellhound, Khazra Warriors and Poisonous Bat Lizards. Dont judge an Insane Demons ferocity by its size. Many have fallen victim to their deceptive looks. pic.twitter.com/PuOosCXye5 March 22, 2021 See more

    BlizzCon 2021
    BlizzCon 2021 didn't bring us a firm release date for Diablo Immortal, but there was an interesting Q&A which answered a few questions about the game
    and revealed more about what's to come. Below we've listed some of the interesting details.

    More testing is coming soon
    We didnt get a release date for Diablo Immortal during BlizzCon 2021 but it has been confirmed that more tests are coming. In Diablo Immortals technical alpha which wrapped up in January, players were able to access five zones and progress through levels as part of testing the mid-game of character progression.

    At BlizzCon 2021 it was confirmed new tests are coming for a wider audience and that these should allow players to run into some end-game systems, though its not going to mean the end of character growth as there are prestige
    points and loot grinding to attend to. Future tests are also going to have more questing zones, access to new character classes and may even run for a longer period of time. What you saw in the Technical Alpha is not all there is. Another testing phase is coming to a wider audience with new content, a new class, and major endgame.Full Panel: https://t.co/KZ8Jw4HShx pic.twitter.com/X73D1mmRUW February 20, 2021 See more

    Controller support is being investigated
    During BlizzCon 2021, it was revealed that controller support was one of the most requested things from the technical alpha and that while there is no
    news on it at the moment, the team is "investigating" bringing controller support in the future.

    Mobile MMO is the goal
    During BlizzCon we got another look at Diablo Immortal and its been
    confirmed that the game is a mobile MMO, or at least an action RPG with MMO elements like voice chat, public events, and dedicated dungeons to take on with your friends.

    During the games technical alpha, four-person dungeons were in operation and during the BlizzCon Q&A, the development team said theyd be keen to have
    event with more than four players, though at the moment theyre more of an aspiration and when the game launches it might be without these larger raid-like elements.

    Players will operate out of the hub city of Westmarch, and may pass dozens of players as they wander around. But more crucial to the MMO experience is that the world exists outside of you, as Wyatt Cheng put it, and much like World
    of Warcraft, the Diablo Immortal world is a persistent place that marches on with or without you.

    There are plans for guilds
    The alpha also featured voice chat within private party and public channels. The development team said that it intends to implement guilds into the game too, so that players can feel like your membership and participation in a guild matters.

    Suited for short play sessions
    Diablo Immortals gameplay is going to be more suited for short play
    sessions, which seems fitting for mobile. In the BlizzConline 2021 Q&A, the team leads talked about aesthetic and gameplay changes that have been made to make the Diablo experience work on smartphones.

    The Immortal team acknowledged the challenge of adapting the action RPG to mobile phone controls within the display as it means that players fingers
    will cover up some of the action, though it was said that its easy to melt right into the game.

    To make the game more suited to short play sessions, the Immortal team designed activities for one minute, or three minutes, or five minutes, so it would be satisfying for players who picked up and put down the game for brief sessions. But this shouldn't stop it being fun for those who want to play far longer sessions, as they do with the PC and console Diablo games.

    The game is also literally brighter and easier to see for those playing on their phones in varying lighting conditions. It does benefit the game to not be so dark, because youve got players playing in a bunch of different ambient light situations and they can really struggle to see anything, combat
    designer Julian Love said. Its the kind of problem where a gamma knob slider doesnt really fix the problem. You really need enough ambient contrast in order to make sure that the visceral action remains present and people can distinguish whats going on. Its a very fast-paced game.

    Even with these changes, the Immortal team is still trying to make Diablo Immortal feel like its PC and console predecessors though it will likely
    take trial-and-error to nail the right approach.

    The biggest thing I care about is Does It Feel Like Diablo, and only way to find out is push it into public and see if its on the right track, Love said.

    There will be PvP experiences
    Lead designer Wyatt Cheng said that Diablo Immortals PvP plans are ambitious and there are different zones with different mechanics. In the games
    technical alpha there was a glimpse of the kind of content theyre making to pit players against one another. These include a treasure chest that would spawn every three hours and only open to the last player standing.

    Using the mobile platform
    Diablo Immortal is all about feeling like a Diablo game but, in working with mobile, the development team has an opportunity to create entirely new experiences that havent been done on console or PC.

    In the BlizzCon 2021 Q&A combat designer Julian Love said that because every smartphone player is using the same control scheme, theres an opportunity to explore new monster effects; things like allowing enemies to freeze the
    ground and make players slip, then combining that with other environmental effects like wind.

    Youve got this whole new problem for players: the ground is slippery, and theres a wind blowing against you this way, and if I move with the wind Im faster but slipping all over the place, but if I fight the wind, I dont have traction, Love said. These are whole new problems for the player to solve.

    We dont know how often effects like this will crop up in Immortal, but its interesting to see how mobile is presenting new opportunities for gameplay.

    Rod Fergusson is overseeing the Diablo franchise
    The Coalition studio head Rod Fergusson has announced he's leaving the Gears of War developer to oversee the Diablo franchise at Blizzard Entertainment.

    Fergusson officially made the announcement on Twitter, revealing that he will be joining Blizzard in March where he will, no doubt, join the team in developing the upcomingDiablo 4andDiablo 4 Immortal.

    Check out his tweet below: Starting in March, I will join Blizzard to oversee the Diablo franchise. Leaving is bittersweet as I love our Gears family, the fans, and everyone at The Coalition and Xbox. Thank you, it has been an honor and a privilege to work with you all. pic.twitter.com/0FuO3RFYSQ February 5, 2020 See more



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    Link to news story: https://www.techradar.com/news/diablo-immortal-release-date-news-trailers-phon es/


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