• Starfields space combat is taking its cues from a beloved indie g

    From TechnologyDaily@1337:1/100 to All on Thu Jun 30 12:30:04 2022
    Starfields space combat is taking its cues from a beloved indie game

    Date:
    Thu, 30 Jun 2022 11:15:05 +0000

    Description:
    FTL's mid-combat power management system is returning in Starfield, and we've spied a look at it.

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    Bethesdas upcoming sci-fi RPG Starfield is taking inspiration from beloved indie spaceship sim FTL, and its in-game footage has given us a solid understanding of how exactly that plays out.

    Inspired by the indie game, Starfield s space combat will involve redirecting power to the various subsystems of your ship mid-flight. Game director Todd Howard told IGN earlier in June that youll be shifting power between various modules of your ship to keep its weapons and systems functioning.

    Your ship has various power systems, Howard said.[Theres] a little bit of FTL there in terms of putting how much power into three different weapon systems, then your engines, and shields, and the grav drive is what lets you jump and get out of some situations that you have to put power to.

    As spotted on Reddit , the recent Starfield gameplay preview shown during Summer Game Fest 's Xbox and Bethesda Showcase appears to demonstrate exactly how that power play works in the game. In the cockpit view, a panel on the left-hand side of the screen displays what looks like various ship modules, each with a power gauge. (Image credit: Bethesda Softworks) Bypass the compressor

    Engine, shield, and grav drive power are all displayed, alongside three other modules: LAS, BAL, and MSL. Those could be lasers, ballistics, and missiles. It looks as though youll shift power between them using the D-pad, and have room to either maximize output to the modules or pump power to them in discrete units.

    Power management mechanics have become common across space sims. Elite: Dangerous has a similar control system that lets you prioritize power output to specific ship modules, distributing it around damaged components and power shortages. Were yet to see whether Starfield will include such a reactive system.

    Power management isnt the only thing Starfield will have in common with FTL. Youll also be able to board enemy ships, although the process is a little
    more hands-on than the automated combat of the indie game.

    You can dock with other ships, you can disable them, you can board [them], Howard said. Theres actually some quests that involve that. You can steal the ship. Theres dialogue in space, theres star stations you can visit, theres smuggling. All the things that we would want.

    Elsewhere in the interview, Howard said Starfields space combat has also
    taken inspiration from robo-fighting game MechWarrior. He said the
    development team drew from the slower pace of that game when it came to designing power systems and being able to accurately line shots up, rather than drawing inspiration from any twitchy dogfighter.

    Howards mention of a grav drive is also interesting. We already know
    Starfield will include faster-than-light travel in some form, but the notion of powering up your ships drive suggests youll be able to launch into hyperspace mid-combat. You could be cruising at lightspeed whenever you want.



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    Link to news story: https://www.techradar.com/news/starfields-space-combat-is-taking-its-cues-from -a-beloved-indie-game/


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