• Halo Infinite devs are too busy to fix the games biggest bug

    From TechnologyDaily@1337:1/100 to All on Tue Jun 28 17:15:03 2022
    Halo Infinite devs are too busy to fix the games biggest bug

    Date:
    Tue, 28 Jun 2022 16:00:53 +0000

    Description:
    Desync still plagues Halo Infinite, but don't expect a fix anytime soon.

    FULL STORY ======================================================================

    Halo Infinites ongoing desync problems wont be fixed anytime soon, as developer 343 Industries has prioritized other fixes and improvements.

    Desync problems have plagued Halo Infinite since launch, leading to enemy players, vehicles, and weapons occasionally glitching across maps and hits sometimes failing to register. While not game-breaking, the network issue is particularly disruptive to multiplayer melee fights.

    But it doesnt look like a desync fix will be appearing anytime soon. Responding to a Reddit post that highlighted melee collisions are still unreliable, senior sandbox designer Brian Berryhill explained in a comment
    why players are still encountering the glitch.

    The devs that would work on these fixes have been allocated to other Infinite work, Berryhill said. Their work has had some knock-on benefit to our UCN [networking] solution, especially around movers (players, vehicles, etc.) on object devices (elevators, pistons, bridges etc.), but not around the melee and "around the wall" shots. These devs are coming home to Sandbox soon (hopefully).

    Although a wholesale desync fix might not be actively in development, Berryhill went on to say it was high on our priority of fixes. melee_andor_player_collision_is_still_incredibly from r/halo Waiting around

    Desync has been something of a sticking point among Halo Infinite fans, who have consistently aired their frustration with the issue since the game launched late last year. A particularly egregious example of the bug made waves on the Halo Infinite subreddit several months ago, leading to Berryhill acknowledging the problem. Back then, they said Infinite's networking team
    was working to resolve the issue in its latest internal builds.

    That resolution hasnt appeared as quickly as Berryhill or Infinite players would have liked. For a live-service title that sells itself as both pushing the Halo brand forward and harking back to the nostalgic days of competitive multiplayer, a consistent bug is enough to sour players perception of the game.

    As the many responses on Reddit show, players arent best pleased that desync is still knocking about six months after launch. The idea that it's not an important enough bug to warrant the developer's current attention has particularly rubbed some fans the wrong way. At least they can be hopeful
    that Halo Infinites upcoming co-op mode is shaping up .



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    Link to news story: https://www.techradar.com/news/halo-infinite-devs-are-too-busy-to-fix-the-game s-biggest-bug/


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