• Skat and poker: More luck than skill?

    From ScienceDaily@1337:3/111 to All on Fri Aug 21 21:30:24 2020
    Skat and poker: More luck than skill?
    Economists develop rating system

    Date:
    August 21, 2020
    Source:
    University of Heidelberg
    Summary:
    Chess requires playing ability and strategic thinking; in roulette,
    chance determines victory or defeat, gain or loss. But what about
    skat and poker? Are they games of chance or games of skill in
    game theory? This classification also determines whether play
    may involve money.

    Economists have studied this question and developed a rating system
    similar to the Elo system used for chess.



    FULL STORY ========================================================================== Chess requires playing ability and strategic thinking; in roulette,
    chance determines victory or defeat, gain or loss. But what about
    skat and poker? Are they games of chance or games of skill in game
    theory? This classification also determines whether play may involve
    money. Prof. Dr Jo"rg Oechssler and his team of economists at Heidelberg University studied this question, developing a rating system similar
    to the Elo system used for chess. According to their study, both skat
    and poker involve more than 50 per cent luck, yet over the long term,
    skill prevails.


    ========================================================================== "Whether a game is one of skill or luck also determines whether it can be played for money. But assigning a game to these categories is difficult
    owing to the many shades of gradation between extremes like roulette and chess," states Prof. Oechssler. Courts in Germany legally classify poker
    as a game of chance that can be played only in government-sanctioned
    casinos, whereas skat is considered a game of skill. This classification
    stems from a court decision taken in 1906. One frequently used assessment criterion is whether the outcome for one player depends more than 50
    per cent on luck. But how can this be measured objectively? It is this question the Heidelberg researchers investigated in their game theoretic
    study. Using data from more than four million online games of chess,
    poker, and skat, they developed a rating system for poker and skat based
    on the Elo method for chess, which calculates the relative skill levels of individual players. "Because chess is purely a game of skill, the rating distribution is very wide, ranging from 1,000 for a novice to over 2.800
    for the current world champion. So the wider the distribution, the more important skill is," explains Dr Peter Du"rsch. In a game involving more
    luck and chance, the numbers are therefore not likely to be so far apart.

    The Heidelberg research confirms exactly that: the distribution is
    much narrower in poker and skat. Whereas the standard deviation -- the
    average deviation from the mean -- for chess is over 170, the other two
    games did not exceed 30. To create a standard of comparison for a game involving more than 50 per cent luck, the researchers replaced every
    other game in their chess data set with a coin toss. This produced a
    deviation of 45, which is still much higher than poker and skat. "Both
    games fall below the 50 per cent skill level, and therefore depend
    mainly on luck," states Marco Lambrecht. "Skill, however, does prevail
    in the long run. Our analyses show that after about one hundred games,
    a poker player who is one standard deviation better than his opponent
    is 75 per cent more likely to have won more games than his opponent."
    In principle, the method can be applied to all games where winners
    are determined, report the researchers. The percentage of skill in the
    popular card game Mau-Mau, for example, is far less than poker, whereas
    the Chinese board game Go involves even more skill than chess.


    ========================================================================== Story Source: Materials provided by University_of_Heidelberg. Note:
    Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Peter Duersch, Marco Lambrecht, Joerg Oechssler. Measuring skill and
    chance in games. European Economic Review, 2020; 127: 103472 DOI:
    10.1016/j.euroecorev.2020.103472 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2020/08/200821103851.htm

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