• First 'plug and play' brain prosthesis d

    From ScienceDaily@1337:3/111 to All on Mon Sep 7 21:30:28 2020
    First 'plug and play' brain prosthesis demoed in paralyzed person
    Stable recordings let brain and machine learning system build
    'partnership' over time

    Date:
    September 7, 2020
    Source:
    University of California - San Francisco
    Summary:
    In a significant advance, researchers working towards a
    brain-controlled prosthetic limb at the UC San Francisco Weill
    Institute for Neurosciences have shown that machine learning
    techniques helped a paralyzed individual learn to control a computer
    cursor using their brain activity without requiring extensive daily
    retraining, which has been a requirement of all past brain-computer
    interface (BCI) efforts.



    FULL STORY ==========================================================================
    In a significant advance, UC San Francisco Weill Institute for
    Neurosciences researchers working towards a brain-controlled prosthetic
    limb have shown that machine learning techniques helped an individual
    with paralysis learn to control a computer cursor using their brain
    activity without requiring extensive daily retraining, which has been
    a requirement of all past brain- computer interface (BCI) efforts.


    ==========================================================================
    "The BCI field has made great progress in recent years, but because
    existing systems have had to be reset and recalibrated each day, they
    haven't been able to tap into the brain's natural learning processes. It's
    like asking someone to learn to ride a bike over and over again from
    scratch," said study senior author Karunesh Ganguly, MD, PhD, an
    associate professor in the UCSF Department of Neurology. "Adapting an artificial learning system to work smoothly with the brain's sophisticated long-term learning schemas is something that's never been shown before in
    a person with paralysis." The achievement of "plug and play" performance demonstrates the value of so- called ECoG electrode arrays for BCI applicartions. An ECoG array comprises a pad of electrodes about the
    size of a post-it note that is surgically placed on the surface of the
    brain. They allow long-term, stable recordings of neural activity and have
    been approved for seizure monitoring in epilepsy patients. In contrast,
    past BCI efforts have used "pin-cushion" style arrays of sharp electrodes
    that penetrate the brain tissue for more sensitive recordings but tend
    to shift or lose signal over time. In this case, the authors obtained investigational device approval for long-term chronic implantation of
    ECoG arrays in paralyzed subjects to test their safety and efficacy as long-term, stable BCI implants.

    In their new paper, published September 7, 2020 in Nature Biotechnology, Ganguly's team documents the use of an ECoG electrode array in
    an individual with paralysis of all four limbs (tetraplegia). The
    participant is also enrolled in a clinical trial designed to test the
    use of ECoG arrays to allow paralyzed patients to control a prosthetic
    arm and hand, but in the new paper, the participant used the implant to
    control a computer cursor on a screen.

    The researchers developed a BCI algorithm that uses machine learning
    to match brain activity recorded by the ECoG electrodes to the user's
    desired cursor movements. Initially, the researchers followed the standard practice of resetting the algorithm each day. The participant would
    begin by imagining specific neck and wrist movements while watching the
    cursor move across the screen. Gradually the computer algorithm would
    update itself to match the cursor's movements to the brain activity
    this generated, effective passing control of the cursor over to the
    user. However, starting this process over every day put a severe limit
    on the level of control that could be achieved. It could take hours to
    master control of the device, and some days the participant had to give
    up altogether.

    The researchers then switched to allow the algorithm to continue updating
    to match the participant's brain activity without resetting it each
    day. They found that the continued interplay between brain signals and the machine learning-enhanced algorithm resulted in continuous improvements
    in performance over many days. Initially there was a little lost ground
    to make up each day, but soon the participant was able to immediately
    achieve top level performance.

    "We found that we could further improve learning by making sure that the algorithm wasn't updating faster than the brain could follow -- a rate
    of about once every 10 seconds," said Ganguly, a practicing neurologist
    with UCSF Health and the San Francisco Veterans Administration Medical
    Center's Neurology & Rehabilitation Service. "We see this as trying to
    build a partnership between two learning systems -- brain and computer
    -- that ultimately lets the artificial interface become an extension of
    the user, like their own hand or arm." Over time, the participant's
    brain was able to amplify patterns of neural activity it could use to
    most effectively drive the artificial interface via the ECoG array,
    while eliminating less effective signals -- a pruning process much like
    how the brain is thought to learn any complex task, the researcher
    say. They observed that the participant's brain activity seemed to
    develop an ingrained and consistent mental "model" for controlling the
    BCI interface, something that had never occurred with daily resetting
    and recalibration. When the interface was reset after several weeks of continuous learning, the participant rapidly re-established the same
    patterns of neural activity for controlling the device -- effectively retraining the algorithm to its former state.

    "Once the user has established an enduring memory of the solution for controlling the interface, there's no need for resetting," Ganguly
    said. "The brain just rapidly convergences back to the same solution." Eventually, once expertise was established, the researchers showed they
    could turn off the algorithm's need to update itself altogether, and the participant could simply begin using the interface each day without any
    need for retraining or recalibration. Performance did not decline over
    44 days in the absence of retraining, and the participant could even
    go days without practicing and see little decline in performance. The establishment of stable expertise in one form of BCI control (moving
    the cursor) also allowed researchers to begin "stacking" additional
    learned skills -- such as "clicking" a virtual button - - without loss
    of performance.

    Such immediate "plug and play" BCI performance has long been a goal
    in the field, but has been out of reach because the "pincushion-style" electrodes used by most researchers tend to move over time, changing the signals seen by each electrode. Also, because these electrodes penetrate
    brain tissue, the immune system tends to reject them, gradually impairing
    their signal. ECoG arrays are less sensitive than these traditional
    implants, but their long-term stability appears to compensate for this shortcoming. The stability of ECoG recordings may be even more important
    for long-term control of more complex robotic systems such as artificial
    limbs, a key goal of the next phase of Ganguly's research.

    "We've always been mindful of the need to design technology that doesn't
    end up in a drawer, so to speak, but which will actually improve the
    day-to-day lives of paralyzed patients," Ganguly said. "These data show
    that ECoG-based BCIs could be the foundation for such a technology."

    ========================================================================== Story Source: Materials provided by
    University_of_California_-_San_Francisco. Original written by Nicholas
    Weiler. Note: Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Daniel B. Silversmith, Reza Abiri, Nicholas F. Hardy, Nikhilesh
    Natraj,
    Adelyn Tu-Chan, Edward F. Chang, Karunesh Ganguly. Plug-and-play
    control of a brain-computer interface through neural
    map stabilization. Nature Biotechnology, 2020; DOI:
    10.1038/s41587-020-0662-5 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2020/09/200907112335.htm

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