• Re: Battery-free Game Boy runs forever

    From MeaTLoTioN@1337:1/101 to All on Fri Sep 4 10:33:23 2020
    On Thu, 03 Sep 2020 21:30:00 GMT
    ScienceDaily wrote:

    Summary:
    Researchers develop first-ever battery-free, energy-harvesting,
    interactive device. And it looks and feels like a retro 8-bit
    Nintendo Game Boy.

    Instead of batteries, which are costly, environmentally hazardous and ultimately end up in landfills, this device harvests energy from the sun
    -- and the user. These advances enable gaming to last forever without
    having to stop and recharge the battery.

    Wow this is so neat. I wish this was around when I was a kid lol.


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    Best regards,
    MeaTLoTioN

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  • From ScienceDaily@1337:3/111 to All on Thu Sep 3 21:30:34 2020
    Battery-free Game Boy runs forever
    Button pressing and solar energy power the retro gaming device

    Date:
    September 3, 2020
    Source:
    Northwestern University
    Summary:
    Researchers develop first-ever battery-free, energy-harvesting,
    interactive device. And it looks and feels like a retro 8-bit
    Nintendo Game Boy.



    FULL STORY ==========================================================================
    A hand-held video game console allowing indefinite gameplay might be a
    parent's worst nightmare.


    ==========================================================================
    But this Game Boy is not just a toy. It's a powerful proof-of-concept, developed by researchers at Northwestern University and the Delft
    University of Technology (TU Delft) in the Netherlands, that pushes the boundaries of battery-free intermittent computing into the realm of fun
    and interaction.

    Instead of batteries, which are costly, environmentally hazardous and ultimately end up in landfills, this device harvests energy from the sun
    -- and the user. These advances enable gaming to last forever without
    having to stop and recharge the battery.

    "It's the first battery-free interactive device that harvests energy
    from user actions," said Northwestern's Josiah Hester, who co-led the
    research. "When you press a button, the device converts that energy into something that powers your gaming." "Sustainable gaming will become a
    reality, and we made a major step in that direction -- by getting rid of
    the battery completely," said TU Delft's Przemyslaw Pawelczak, who co-led
    the research with Hester. "With our platform, we want to make a statement
    that it is possible to make a sustainable gaming system that brings fun
    and joy to the user." The teams will present the research virtually at
    UbiComp 2020, a major conference within the field of interactive systems,
    on Sept. 15.

    Hester is an assistant professor of electrical and computer
    engineering and computer science in Northwestern's McCormick School of Engineering. Pawelczak is an assistant professor in the Embedded Software
    Lab at TU Delft. Their team includes Jasper de Winkel and Vito Kortbeek,
    both Ph.D. candidates at TU Delft.

    The researchers' energy aware gaming platform (ENGAGE) has the size
    and form factor of the original Game Boy, while being equipped with a
    set of solar panels around the screen. Button presses by the user are a
    second source of energy. Most importantly, it impersonates the Game Boy processor. Although this solution requires a lot of computational power,
    and therefore energy, it allows any popular retro game to be played
    straight from its original cartridge.

    As the device switches between power sources, it does experience
    short losses in power. To ensure an acceptable duration of gameplay
    between power failures, the researchers designed the system hardware
    and software from the ground up to be energy aware as well as very
    energy efficient. They also developed a new technique for storing the
    system state in non-volatile memory, minimizing overhead and allowing
    quick restoration when power returns. This eliminates the need to press
    "save" as seen in traditional platforms, as the player can now continue gameplay from the exact point of the device fully losing power -- even
    if Mario is in mid-jump.

    On a not-too-cloudy day, and for games that require at least moderate
    amounts of clicking, gameplay interruptions typically last less than
    one second for every 10 seconds of gameplay. The researchers find this
    to be a playable scenario for some games -- including Chess, Solitaire
    and Tetris -- but certainly not yet for all (action) games.

    Although there is still a long way to go before state-of-the-art 21st
    century hand-held game consoles become fully battery-free, the researchers
    hope their devices raise awareness of the environmental impact of the
    small devices that make up the Internet of Things. Batteries are costly, environmentally hazardous and they must eventually be replaced to avoid
    that the entire device ends up at the landfill.

    "Our work is the antithesis of the Internet of Things, which has many
    devices with batteries in them," Hester said. "Those batteries eventually
    end up in the garbage. If they aren't fully discharged, they can become hazardous. They are hard to recycle. We want to build devices that are
    more sustainable and can last for decades."

    ========================================================================== Story Source: Materials provided by Northwestern_University. Note:
    Content may be edited for style and length.


    ==========================================================================


    Link to news story: https://www.sciencedaily.com/releases/2020/09/200903171445.htm

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