Hey Ogg,
I did not know that we had a Grammy-winning artist, record  
producer in the midst, and he writes door games for fun.
Yep, it's freaking crazy! He's the son of Waylon Jennings, who was in a band with Johnny Cash and Kris Kristorferson. Talent runs in the blood. He also starred in the movie 'Walk the Line'. Kinda mindblowing that a) he's a really nice, normal guy b) he is genuinely well invested in BBSing/door games.
I think what Shooter does is wonderful, it's an extension of a whole other side to an evidently highly creative mind. You really do need to play 1NS0MN1A, it really is one of the best games out there; I am not exagerating. The only thing that I have a problem with, it that there are not enough free hours in my life for which I can sit down and play it!
Insomnia sounds very interesting. I like the way the author told  
the tale/inspiration of "the story behind the door game".  Now,  
I *have* to check it out!
What made me sad is that I couldn't air the whole hour-long interview, tbh there was so many great things he said about the thought process behind the story of the game that showed just how much thought went into it. It's a dark backstory for sure! 
What I am really digging right now is the general resurgence of door game and mod coders. These things take *a lot* of time to do right. When you see the effort that goes into something like aNACHRONiST's SkyRaiders too, you start to appreciate the effort. When you just play the games, it's easy to overlook, but that's the sign of a well made door. Shooter was telling me about Skyraiders' redraw aspects. When a plane gets shot for example, an animation occurs showing the bullet and hole. You and I might simply make an ANSI and re-draw the whole screen. That costs expensive bandwidth. aNACHRONiST made it that only the parts of the screen that had movement actually changed; meaning that even users at say 2400/9600 bps could enjoy the game. Now that is attention to detail!
Maybe there could be a series that comments/explores/reviews  
current door games.
Worry not! It is already on my list of things to come in future Al's Geek Lab videos. After the BBS documentary episodes are all done, I'll take a break from BBS content for a while, but after then I'll be back! In the meantime, there is a channel called Digital Infinity, which does Midnight Reviews. Short 3-5 min reviews of (mainly older) BBS door games, so check that out too.
Many other good points in the episode. Thanks for the report!
Thanks! I hope everyone is enjoying them. The main thing is that it's not me prattling on, these interviews are making this come alive. It's turned a month or two-long project into a year's worth of work, but it's worth it. Through all of this, I've met some absolutely amazing people, viewed talent that is out of this world, and have so much great content yet to show you all.
The ANSI stuff, the demoscene stuff, BBS software stuff, privacy stuff. They are all golden, I can't wait to share them with you all.
If you haven't already, please do share the video playlist with everyone you know that may be interested, the whole point is to raise awareness of BBS's, highlight that it is very much alive, has a promising future, and is a place that has a vibrant, inclusive community. I've talked to a number of folks that have joined a BBS recently that have just joined since viewing the documentary, which is humbling, but also proves that the wider the videos are spread, the more our scene will benefit.
Cheers, have a great day :)
Al // hyjinx
Cheers,
hyjinx // youtube.com/alsgeeklab
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